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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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<blockquote data-quote="LostSoul" data-source="post: 4961308" data-attributes="member: 386"><p>The idea that I liked best (not mine) was to go with 1 extended rest per week. We talked about it for a while and one of the other players suggested the current change, which has worked out pretty well.</p><p></p><p>There were two triggers to the extended rest thing. </p><p></p><p>The first issue that I noticed was that the PCs were in constant motion. This didn't give the NPCs enough time to do anything (within my own limits of disbelief), so the environment - from my point of view - was very static.</p><p></p><p>The second issue came up when the PCs blew through an encounter because it was the only one in the day. This offered up some problems - either we spend some time going through cakewalk encounters or I up the difficult for those lone encounters, but if the PCs end up pulling two of those we're looking at a TPK.</p><p></p><p>Both issues have been resolved. I also feel much better about my ability to challenge the PCs, because even if they wipe out an encounter with no problem, a couple of healing surges lost or one daily spent is important. It gives me the feeling that I'm able to challenge the party, and that makes it more fun for me.</p><p></p><p>*</p><p></p><p>As far as everything else goes, I'm still learning how to give them meaningful choices to make. Aiden's player and I had a good talk over beers - it's funny but it seems you have to get away from the table to get that kind of critique, which I think is very important.</p><p></p><p>I also have to figure out what Hekubus has been up to in the past couple of weeks since he left for the Shadowfell to retrieve Armok's soul.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4961308, member: 386"] The idea that I liked best (not mine) was to go with 1 extended rest per week. We talked about it for a while and one of the other players suggested the current change, which has worked out pretty well. There were two triggers to the extended rest thing. The first issue that I noticed was that the PCs were in constant motion. This didn't give the NPCs enough time to do anything (within my own limits of disbelief), so the environment - from my point of view - was very static. The second issue came up when the PCs blew through an encounter because it was the only one in the day. This offered up some problems - either we spend some time going through cakewalk encounters or I up the difficult for those lone encounters, but if the PCs end up pulling two of those we're looking at a TPK. Both issues have been resolved. I also feel much better about my ability to challenge the PCs, because even if they wipe out an encounter with no problem, a couple of healing surges lost or one daily spent is important. It gives me the feeling that I'm able to challenge the party, and that makes it more fun for me. * As far as everything else goes, I'm still learning how to give them meaningful choices to make. Aiden's player and I had a good talk over beers - it's funny but it seems you have to get away from the table to get that kind of critique, which I think is very important. I also have to figure out what Hekubus has been up to in the past couple of weeks since he left for the Shadowfell to retrieve Armok's soul. [/QUOTE]
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