SESSION #1
(A quick note - there was actually a "sandbox" session before this, but it wasn't really very sandboxy, so I don't count it).
Our heroes followed along a river, with Seahorse feeling as if she knew Lear (who is in a different body) and trying to figure out his "story". Meanwhile, Kirra felt sick as she followed the waters, wondering if they would make it to the mountains in time.
The land sloped upwards, with the river cutting into the bedrock and dropping further down. Eventually, they came across a pair of rock-giants blocking the one bridge across the river. These beings demanded the heroes pay a "toll", for the "modest price" of only their bones ("We're not greedy. You can keep your skin and organs... we just want your bones").
Then one of the rock trolls helpfully mentioned "or you could solve the riddle" which the heroes jumped at. The riddle was fairly easy:
(I paraphrase, from memory, here)
Those who most have me seldom care,
Yet those who have less of me are all too aware
To have me means you will surely die
yet to be born without makes mothers cry
I am driven by blood to always increase
and so upon myself I must always feast
Zahar quickly solved the riddle, and the group went on their way - all the while listening to the two rock giants feuding.
The party then came across a road heading away from the river, and followed it for a little while before meeting a wounded drow patrol. The two rogues dashed into the bush to be able to strike from surprise if necessary, and remained there while Hammer spoke with a beleagured (and curt) drow sergeant. It seems the drow had been wounded in fights with abominations, and three of their number were in the early stages of infection. They were heading back to Misenmere to regroup, and warned the PCs of the dangers in the town of Arien, up ahead ("It is a lost town under seige").
A few hours later, the party was ambushed by nearly a dozen drow abominations. They were led by a twisted drow with extremely lengthened limbs, who had the power to turne wounded allies into a swarm of spiders - which was used once, to absolutely no effect. However, the heroes made short work of the ambushers, working in tandem with one another.
The PCs followed the road for a bit more, and saw it split into two paths - one leading into Arien, and the other (more well-used, even though it is unpaved) heading north, into a field of plains.
Despite their best judgement, the party decided to head into Arien in the hopes of rescuing surrounded fey.
***
The session lasted maybe three hours, and probably less (we mostly were waiting for our takeout to arrive, and none of us were in a super rush to start gaming).
The riddle was solved remarkably quickly. This disappointed me slightly, but I guess was to be expected - I'm not used to throwing riddles at the PCs, but I guess I'd rather they be too easy than too hard. I had put it there because I knew the bridge was a rather likely location for the PCs to hit, unless they had decided to follow the river to the mountains (which was another option I had prepared for).
The drow encounter was a wandering "monster" put on my list, and consisted of 13 drow warriors (with a 25% chance of any individual being infected - I rolled per drow while talking to the players, and got a 3). Since the drow had heard of the PCs, and were on relatively friendly terms, this turned into an RP encounter that didn't really give the PCs much in the way of information. I did have notes that the drow would NOT react favourably to Kirra (who is infected, after all), but the rogue had already hidden in the bush, disarming that RP possibility.
The combat was another random encounter (I wanted a combat, so I re-rolled some of the non-combat rolls, including two more random drow patrols). Because the PCs were in the forest, I figured it was an ambush situation, and half the PCs were surprised. Against 8 minions, two driders, and a "Drow" priest, the PCs had absolutely no problems, abd burned through the encounter using mostly at-will powers and a smattering of encounters ("Come and Get it" strikes again!)
When the PCs hit the fork in the road, there was much discussion, before they decided to do the heroic thing. Good for them. It also gave me a bit of warning to do some further defining of that part of the feywild. While I have a basic map, I would like to flesh out a few factions a bit more - not to walk into the situation completely "cold", as it were.
And then we called it a night.