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<blockquote data-quote="Wik" data-source="post: 5170468" data-attributes="member: 40177"><p>Okay, so the plot so far: </p><p></p><p>Eladrin and Drow are the same race - feywild elves. Eladrin belong to one court, and the drow belong to another. Divided politically, if one being were to change sides, they would change appearance, too. And this is in idealogy, as well - there is, for example, an NPC drow healer that is slowly "turning eladrin", which she is quite ashamed of.</p><p></p><p>Those who lack conviction turn into "half-breeds" (mechanically, Shadar-Kai), beings that are rejected by both courts. Of course, this makes most half-breeds quite unhappy with the current government, giving them a reputation as malcontents.</p><p></p><p>Someone has been poisoning the drow as the eladrin king slowly dies (there is an eladrin king, and a drow queen, that rule the kingdom... when one dies, the other has to adbicate to prevent poisoning your spouse - and then a new eladrin king/drow queen takes power, completely unrelated by blood to the former ruler). These poisoned drow don't just die, though - they turn into feral monstrosities with insectoid features (Driders, for example). Right now, there are a lot of these monstrosities in the feywild countryside, and the feywild is beginning to go bonkers.</p><p></p><p>One last fact: the feywild never ages. It is always the same time of day, based on how strong the twilight court/drow presence is. It naturally wants to be night - it is only through regular drow patrols on the edges of the feywild and eladrin ruling that keeps the time of day perpetually frozen (it is usually around 11 am in the capital city, and early evening at the edges of the kingdom). Now that disorder reigns supreme, the feywild is getting darker and darker...</p><p></p><p>Anyways. The PCs have been tyring to put together a cure for the drow, and have two of the required three parts. The third part lies somewhere in the mountains, and they have been sent to go get it. HENCE.... the sandbox.</p><p></p><p>THE PARTY: (all 12th level)</p><p></p><p>Hammer (Blargney's PC): Minotaur Two Weapon Fighter. Barbarian multi-class. A large minotaur trying to find his ancient homeland, the fabled Kael Tessera. He is beginning to connect to the primal forces his people worship, and is in commune with ancient minotaur spirits.</p><p></p><p>Kirra: Drow Artful Rogue. Kirra is the cousin to Guineadh, the adopted daughter of the drow Queen. Kirra is also a very calculating assassin and huntress, and deadly with her twin daggers. She is infected by the poison, and is slowly turning into an abomination, desperate to find a cure. </p><p></p><p>Zahar: Half-breed (shadar kai) Bard. Zahar thrives on anarchy, and enjoys snubbing both eladrins and drow. He is an excellent alchemist, and wields his fullblade to devastating effect. He is also becoming something of a legend among the half-breeds, and is beginning to entertain thoughts of becoming king...</p><p></p><p>Seahorse: Halfling scoundrel rogue. Seahorse is an inredibly ugly halfling woman, usually mistaken for a male. She is very mobile in a fight, and always finds herself in the perfect position. She is an excellent sailor, and does her best to stay out of the spotlight.</p><p></p><p>Lear: Human "Blood mage" wizard. Lear was once a human wizard with an infernal patron, until he was killed in a fight. Twice. Then he came back, and fought his former teammates, before being killed. Now, he's come back (again), and serves alongside former enemies and companions. He is possessed by a lawful good fighter named Sanctus, who does his best to prevent Lear from doing the utmost evil (in game terms, the player makes a saving throw every time he tries to be a jerk... and often fails).</p></blockquote><p></p>
[QUOTE="Wik, post: 5170468, member: 40177"] Okay, so the plot so far: Eladrin and Drow are the same race - feywild elves. Eladrin belong to one court, and the drow belong to another. Divided politically, if one being were to change sides, they would change appearance, too. And this is in idealogy, as well - there is, for example, an NPC drow healer that is slowly "turning eladrin", which she is quite ashamed of. Those who lack conviction turn into "half-breeds" (mechanically, Shadar-Kai), beings that are rejected by both courts. Of course, this makes most half-breeds quite unhappy with the current government, giving them a reputation as malcontents. Someone has been poisoning the drow as the eladrin king slowly dies (there is an eladrin king, and a drow queen, that rule the kingdom... when one dies, the other has to adbicate to prevent poisoning your spouse - and then a new eladrin king/drow queen takes power, completely unrelated by blood to the former ruler). These poisoned drow don't just die, though - they turn into feral monstrosities with insectoid features (Driders, for example). Right now, there are a lot of these monstrosities in the feywild countryside, and the feywild is beginning to go bonkers. One last fact: the feywild never ages. It is always the same time of day, based on how strong the twilight court/drow presence is. It naturally wants to be night - it is only through regular drow patrols on the edges of the feywild and eladrin ruling that keeps the time of day perpetually frozen (it is usually around 11 am in the capital city, and early evening at the edges of the kingdom). Now that disorder reigns supreme, the feywild is getting darker and darker... Anyways. The PCs have been tyring to put together a cure for the drow, and have two of the required three parts. The third part lies somewhere in the mountains, and they have been sent to go get it. HENCE.... the sandbox. THE PARTY: (all 12th level) Hammer (Blargney's PC): Minotaur Two Weapon Fighter. Barbarian multi-class. A large minotaur trying to find his ancient homeland, the fabled Kael Tessera. He is beginning to connect to the primal forces his people worship, and is in commune with ancient minotaur spirits. Kirra: Drow Artful Rogue. Kirra is the cousin to Guineadh, the adopted daughter of the drow Queen. Kirra is also a very calculating assassin and huntress, and deadly with her twin daggers. She is infected by the poison, and is slowly turning into an abomination, desperate to find a cure. Zahar: Half-breed (shadar kai) Bard. Zahar thrives on anarchy, and enjoys snubbing both eladrins and drow. He is an excellent alchemist, and wields his fullblade to devastating effect. He is also becoming something of a legend among the half-breeds, and is beginning to entertain thoughts of becoming king... Seahorse: Halfling scoundrel rogue. Seahorse is an inredibly ugly halfling woman, usually mistaken for a male. She is very mobile in a fight, and always finds herself in the perfect position. She is an excellent sailor, and does her best to stay out of the spotlight. Lear: Human "Blood mage" wizard. Lear was once a human wizard with an infernal patron, until he was killed in a fight. Twice. Then he came back, and fought his former teammates, before being killed. Now, he's come back (again), and serves alongside former enemies and companions. He is possessed by a lawful good fighter named Sanctus, who does his best to prevent Lear from doing the utmost evil (in game terms, the player makes a saving throw every time he tries to be a jerk... and often fails). [/QUOTE]
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