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<blockquote data-quote="ninjayeti" data-source="post: 6651402" data-attributes="member: 6789120"><p>Except 5E does away with the idea that magic items are a simple commodity that can be easily bought and sold. If you don't want your players to have a given item ... don't make it available. There is certainly no reason players should be comparison shopping between a half dozen flying items trying to decide which is most cost efficient way to "auto win". </p><p></p><p>Obviously you can decide that magic items are more commonly available in your campaign than is the norm - but you are also free to decide that the prices reflect your evaluation of the items power.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 6651402, member: 6789120"] Except 5E does away with the idea that magic items are a simple commodity that can be easily bought and sold. If you don't want your players to have a given item ... don't make it available. There is certainly no reason players should be comparison shopping between a half dozen flying items trying to decide which is most cost efficient way to "auto win". Obviously you can decide that magic items are more commonly available in your campaign than is the norm - but you are also free to decide that the prices reflect your evaluation of the items power. [/QUOTE]
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