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<blockquote data-quote="Fanaelialae" data-source="post: 6651423" data-attributes="member: 53980"><p>Actually, all it means is that the craft/sell price isn't directly based on the buy price, but rather on the rarity. Personally, I'd simply ignore the DMG and base them on the buy price. The buy price is quite clearly a range.</p><p></p><p></p><p></p><p>This is one of those prime examples of why magic marts can be a bad idea. (Which is not the same as never allowing the players to buy magic items.) You should control what is available. If a GM lets everyone in the party buy a Broom of Flying, then what happens as a result is on him. It would be no different than if a slain dragon's horde contained a Broom of Flying for every member of the party. On the other hand, if there are only two flying items available in that part of the campaign world (whether as treasure or for sale), then suddenly it becomes much harder to break the game with flight.</p><p></p><p>Having one or two items that can confer flight is fine. The wizard in my campaign has a Broom of Flying, and it hasn't caused any issues. It's true, there are some encounters where he's not threatened at all, but the same can't be said for the rest of the party. And there are plenty of encounters where I can challenge him just fine using ranged attackers and flying creatures. Particularly in the case of flying creatures, flight can actually become a hindrance since the warriors in the party can't get to him to interpose themselves while he's in the sky.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6651423, member: 53980"] Actually, all it means is that the craft/sell price isn't directly based on the buy price, but rather on the rarity. Personally, I'd simply ignore the DMG and base them on the buy price. The buy price is quite clearly a range. This is one of those prime examples of why magic marts can be a bad idea. (Which is not the same as never allowing the players to buy magic items.) You should control what is available. If a GM lets everyone in the party buy a Broom of Flying, then what happens as a result is on him. It would be no different than if a slain dragon's horde contained a Broom of Flying for every member of the party. On the other hand, if there are only two flying items available in that part of the campaign world (whether as treasure or for sale), then suddenly it becomes much harder to break the game with flight. Having one or two items that can confer flight is fine. The wizard in my campaign has a Broom of Flying, and it hasn't caused any issues. It's true, there are some encounters where he's not threatened at all, but the same can't be said for the rest of the party. And there are plenty of encounters where I can challenge him just fine using ranged attackers and flying creatures. Particularly in the case of flying creatures, flight can actually become a hindrance since the warriors in the party can't get to him to interpose themselves while he's in the sky. [/QUOTE]
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