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<blockquote data-quote="DaveDash" data-source="post: 6652376" data-attributes="member: 6786202"><p>After a while gold becomes meaningless anyway.</p><p></p><p>My characters (giving out 0.5x the number of hoards recommended in the DMG) have about ~90,000GP each. And that's after spending gold on strongholds. Once you start getting above level 12, the difference between 500gp and 5000gp is not even worth considering. </p><p></p><p>Unless you're running Hoard of the Broke Queen....then even probably 500gp is insurmountable even if the entire party pool their resources together. And it's not like you will get enough downtime to craft anything anyway.</p><p></p><p>Long story short, gold isn't a great balancing mechanism for items in D&D. It's not even in modern MMO's game theory, which is why some of them are/have moved away from that model.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6652376, member: 6786202"] After a while gold becomes meaningless anyway. My characters (giving out 0.5x the number of hoards recommended in the DMG) have about ~90,000GP each. And that's after spending gold on strongholds. Once you start getting above level 12, the difference between 500gp and 5000gp is not even worth considering. Unless you're running Hoard of the Broke Queen....then even probably 500gp is insurmountable even if the entire party pool their resources together. And it's not like you will get enough downtime to craft anything anyway. Long story short, gold isn't a great balancing mechanism for items in D&D. It's not even in modern MMO's game theory, which is why some of them are/have moved away from that model. [/QUOTE]
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