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Sane Magic Item Prices
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<blockquote data-quote="Saidoro" data-source="post: 6653275" data-attributes="member: 6704530"><p>I've actually been trying for a hybrid, the bulk of the work is in assigning prices, but I've got some of the items which seem most prone to cause problems in a separate list which is specifically marked as such to make things easier for the GM. If you've got any ideas on the subject of items that should be in that list I'd love to hear them.</p><p></p><p>The funny thing is, <a href="https://www.reddit.com/r/dndnext/comments/2r8kci/deconstructing_5e_typical_wealth_by_level/" target="_blank">we do have some idea how much gold players will have in a typical campaign</a>. It's certainly less consistent game to game than in 3.5 and 4e, but we can take a guess and the GM is free to scale prices up or down if they expect to be giving out a bunch or a pittance of gold. And I think you're misinterpreting the MMO thing, it's pretty obvious that gold isn't a bad balancing method because of some inherent property of "goldliness", it's got to be bad because of some property of how they either hand it out or have people spend it. And MMOs and D&D use different models for that.</p><p></p><p>A potion of flying is 25,000 gold and can be sold for full price with a bit of patience. An Airship is 20,000 gold, and since it's not a magical good is perfectly available for purchase under most circumstances.</p><p></p><p>Personally I'd put the blame on the person who sold you a rule system claiming it worked when it actually doesn't.</p><p></p><p>The thing is, that model produces much, much higher prices for a lot of basic magic items than those in the DMG. And it still doesn't explain all the items that are in blatantly the wrong place relative to one another. I can absolutely accept that the dagger of venom sells for 5,000 gold(enough to buy a guildhall). I can't really accept that the dagger of venom is selling for a guildhall while the broom of flying is only worth a good horse. Even with each being priced individually without full context or full information that just doesn't make much sense.</p></blockquote><p></p>
[QUOTE="Saidoro, post: 6653275, member: 6704530"] I've actually been trying for a hybrid, the bulk of the work is in assigning prices, but I've got some of the items which seem most prone to cause problems in a separate list which is specifically marked as such to make things easier for the GM. If you've got any ideas on the subject of items that should be in that list I'd love to hear them. The funny thing is, [URL="https://www.reddit.com/r/dndnext/comments/2r8kci/deconstructing_5e_typical_wealth_by_level/"]we do have some idea how much gold players will have in a typical campaign[/URL]. It's certainly less consistent game to game than in 3.5 and 4e, but we can take a guess and the GM is free to scale prices up or down if they expect to be giving out a bunch or a pittance of gold. And I think you're misinterpreting the MMO thing, it's pretty obvious that gold isn't a bad balancing method because of some inherent property of "goldliness", it's got to be bad because of some property of how they either hand it out or have people spend it. And MMOs and D&D use different models for that. A potion of flying is 25,000 gold and can be sold for full price with a bit of patience. An Airship is 20,000 gold, and since it's not a magical good is perfectly available for purchase under most circumstances. Personally I'd put the blame on the person who sold you a rule system claiming it worked when it actually doesn't. The thing is, that model produces much, much higher prices for a lot of basic magic items than those in the DMG. And it still doesn't explain all the items that are in blatantly the wrong place relative to one another. I can absolutely accept that the dagger of venom sells for 5,000 gold(enough to buy a guildhall). I can't really accept that the dagger of venom is selling for a guildhall while the broom of flying is only worth a good horse. Even with each being priced individually without full context or full information that just doesn't make much sense. [/QUOTE]
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