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<blockquote data-quote="Wik" data-source="post: 6655609" data-attributes="member: 40177"><p>You know what I've been doing? At the end of every adventure, the PCs get invited to a "night market" held by the magic item smugglers known as the Gray Wizards. These events have a couple dozen items (mostly magical, but also weird things, like a petrified pseudodragon) for sale. I list a starting cost for the item (I use the item's base price as a starting point, but have the Gray Wizards modify this based on what they think they can get for it). </p><p></p><p>I then have the PCs put in a bid, like a silent auction. </p><p></p><p>Before this, I figured out what the max bid on each item was going to be, using a random system that's a bit convoluted to explain here. But, basically, it turns buying magical items into a fun game. And it turned last week's session into one where the PCs got together all of their funds to make sure they'd get the Doss Lute (base price 500). They spent over 1K to get the thing, and now they're super low on funds. </p><p></p><p>Highly recommend this system as a way to get rid of excess wealth. And it keeps the spirit of 5e rules, by having one less section to reference to keep things solid. Prices for magic items SHOULD fluctuate wildly, in my own opinion. </p><p></p><p>But still, if it works in your game, more power to ya.</p></blockquote><p></p>
[QUOTE="Wik, post: 6655609, member: 40177"] You know what I've been doing? At the end of every adventure, the PCs get invited to a "night market" held by the magic item smugglers known as the Gray Wizards. These events have a couple dozen items (mostly magical, but also weird things, like a petrified pseudodragon) for sale. I list a starting cost for the item (I use the item's base price as a starting point, but have the Gray Wizards modify this based on what they think they can get for it). I then have the PCs put in a bid, like a silent auction. Before this, I figured out what the max bid on each item was going to be, using a random system that's a bit convoluted to explain here. But, basically, it turns buying magical items into a fun game. And it turned last week's session into one where the PCs got together all of their funds to make sure they'd get the Doss Lute (base price 500). They spent over 1K to get the thing, and now they're super low on funds. Highly recommend this system as a way to get rid of excess wealth. And it keeps the spirit of 5e rules, by having one less section to reference to keep things solid. Prices for magic items SHOULD fluctuate wildly, in my own opinion. But still, if it works in your game, more power to ya. [/QUOTE]
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