Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sane Magic Item Prices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8250605" data-attributes="member: 72555"><p>No, no prices are better.</p><p></p><p>Magic item sale and purchase should be run like finding treasure, not like a shop.</p><p></p><p>If the PCs want a magic poleaxe, they have to get "lucky" (as determined by the DM). Maybe hire NPCs to find people who want to sell magic items. Maybe befriend a merchant who knows where some are sold.</p><p></p><p>The price should be inconsistent. One NPC could sell a +3 flametongue for 5 gp, another may want 20k gp for a +1 dagger.</p><p></p><p>The price should serve the story/plot/genre/NPC motivations, and if you want the PCs to be rich or poor.</p><p></p><p>Finding a magic item for sale should be the same as finding one from a monster. The gp price is just fluff. If the PCs don't got the gp, they can steal it or not get it. Or they can bargain to do a quest to get it.</p><p></p><p>What more, when they sell magic items, there are few buyers. At a decent price that is. But maybe you can trade what you found for something else.</p><p></p><p>As a DM, magic items are a lever. If you find a PC is lagging behind in a way you care about, make available items they may find useful. And not as good/well customized ones for PCs who are over dominant.</p><p></p><p>The huge ranges and value guidelines? Better than this 3e esque price chart.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8250605, member: 72555"] No, no prices are better. Magic item sale and purchase should be run like finding treasure, not like a shop. If the PCs want a magic poleaxe, they have to get "lucky" (as determined by the DM). Maybe hire NPCs to find people who want to sell magic items. Maybe befriend a merchant who knows where some are sold. The price should be inconsistent. One NPC could sell a +3 flametongue for 5 gp, another may want 20k gp for a +1 dagger. The price should serve the story/plot/genre/NPC motivations, and if you want the PCs to be rich or poor. Finding a magic item for sale should be the same as finding one from a monster. The gp price is just fluff. If the PCs don't got the gp, they can steal it or not get it. Or they can bargain to do a quest to get it. What more, when they sell magic items, there are few buyers. At a decent price that is. But maybe you can trade what you found for something else. As a DM, magic items are a lever. If you find a PC is lagging behind in a way you care about, make available items they may find useful. And not as good/well customized ones for PCs who are over dominant. The huge ranges and value guidelines? Better than this 3e esque price chart. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sane Magic Item Prices
Top