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<blockquote data-quote="Blue" data-source="post: 8251725" data-attributes="member: 20564"><p>I was using it to remove a <em>ridiculous</em> point that gold was worthless. Gold is useful.</p><p></p><p>If you want a point about removing magical item prices, that's a whole different point. And really simple. It was intentionally done to remove the exact reason you want it because the developers saw that as net detrimental to the game.</p><p></p><p>Net detrimental doesn't mean that your table can't handle it, but that how the game is played by all gamers. The whole <em>need</em> for items, the items as part of character advancement, the gear hamster wheel to get and then upgraded to more pluses, brought more negatives to the game then positives when aggregated across everyone answered surveys.</p><p></p><p></p><p>You mis-characterize what I said. If I say "more HPs will help you survive damage", I'm not "speaking for other gamers" - there's no opinion there.</p><p></p><p>Trying to lock in that there is only a single use for gold - buying magic items - in an edition where that <em>has <strong>never</strong> been a use for gold</em> - and therefore coming to the conclusion "there is no use for gold and it's worthless" isn't a defendable statement. Gold has uses - even before pointing at "styles of play" you can look at upgrading mundane equipment and expensive material components. Part of the support gold gives that is part of the base game and definitively not opinion or a particular style of RAW play.</p></blockquote><p></p>
[QUOTE="Blue, post: 8251725, member: 20564"] I was using it to remove a [I]ridiculous[/I] point that gold was worthless. Gold is useful. If you want a point about removing magical item prices, that's a whole different point. And really simple. It was intentionally done to remove the exact reason you want it because the developers saw that as net detrimental to the game. Net detrimental doesn't mean that your table can't handle it, but that how the game is played by all gamers. The whole [I]need[/I] for items, the items as part of character advancement, the gear hamster wheel to get and then upgraded to more pluses, brought more negatives to the game then positives when aggregated across everyone answered surveys. You mis-characterize what I said. If I say "more HPs will help you survive damage", I'm not "speaking for other gamers" - there's no opinion there. Trying to lock in that there is only a single use for gold - buying magic items - in an edition where that [I]has [B]never[/B] been a use for gold[/I] - and therefore coming to the conclusion "there is no use for gold and it's worthless" isn't a defendable statement. Gold has uses - even before pointing at "styles of play" you can look at upgrading mundane equipment and expensive material components. Part of the support gold gives that is part of the base game and definitively not opinion or a particular style of RAW play. [/QUOTE]
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