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*Dungeons & Dragons
Sane Magic Item Prices
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<blockquote data-quote="M_Natas" data-source="post: 8251929" data-attributes="member: 7025918"><p>So, I studied the DMG and XGE for the Magic Item Prices to make my own List and I also looked when according to the DMG and XGE Magic Items are rewarded to the players.</p><p></p><p>What I found is: </p><p>According to the DMG, one player will find on average the following amounts of Gold and the following amounts of magic items in a game if you follow the DMG Guidlines for treasure.</p><table style='width: 100%'><tr><td>Level-Range</td><td>Gold accumulated</td><td>Permanent Magic Items</td><td>Consumables</td></tr><tr><td>1-4</td><td>275</td><td>1 uncommon</td><td>4 common</td></tr><tr><td>5-10</td><td>23 100</td><td>1 uncommon, 1 rare</td><td>1 common, 5 uncommon</td></tr><tr><td>11-16</td><td><br /> 146 000</td><td>1 rare, 1 very rare</td><td>5 rare, 1 very rare</td></tr><tr><td>17-20</td><td>885 500</td><td>1 legendary</td><td>3 very rare, 1 legendary</td></tr></table><p></p><p>If we take the maximum prices of the DMG for permanent Magic Items (100 Gold for common magic items, 500 for uncommon, 5000 for rare, 50 000 for very rare and lets say 500 000 for legendary (legendary items only had a minimum price of 50 001 Gold - half of these prices for consumables) one player could buy the following amount of magic items during a campaign from Level 1 to 20:</p><ul> <li data-xf-list-type="ul">3 common permanent magic items</li> <li data-xf-list-type="ul">15 uncommon permanent magic items</li> <li data-xf-list-type="ul">12 rare permanent magic items</li> <li data-xf-list-type="ul">2 very rare permanent magic items</li> <li data-xf-list-type="ul">1 legendary permanant magic item</li> </ul><p></p><p>Consumables:</p><ul> <li data-xf-list-type="ul">22 common</li> <li data-xf-list-type="ul">28 uncommon</li> <li data-xf-list-type="ul">13 rare</li> <li data-xf-list-type="ul">7 very rare</li> </ul><p></p><p>If one looks at the guidlines of xanathar, you see that common magic items are cheaper, uncommon more expensive, rare much more expensive and very rare are equally expensive as the DMG-Prices.</p><p></p><p>What that does is, that there are less rare magic items one could buy if you follow Xanathar instead of the DMG.</p><p></p><p>But what does that really mean?</p><p></p><p>If you take for every magic item the maximum price for its rarity according to the DMG or XGE and give out money according to the DMG, what happens is, that PCs are able to buy the same rarity of magic itmes they are also finding as treasure. Which means: When a PC finds a +1 Sword or Armor he is also able to afford one.</p><p>That is the mechanical background of the DMG and XGE prices: Player can buy the same class of magic items they also find in Adventures in the same level range. The advantage of that is, that for an adventuring party it is easy for everybody to have the same amount and quality of magic items. Thats good for inner party balance.</p><p>The disadvantage is, that magic items one find in treasure loose their importance. If I can find a +1 sword, but allready also just could buy one, the found magic item becomes less special.</p><p></p><p>So I changed the Item Prices by rarity for my campaign with the goal, that the players will find magic items that they can't afford yet to make the found ones more special:</p><p></p><p>So the new maximum prices are:</p><p>Common 100 (DMG 100, XGE 70)</p><p>Uncommon 900 (DMG 500, XGE 600)</p><p>Rare 25 000 (DMG 5000, XGE 20 000)</p><p>Very Rare 200 000 (50 000, XGE 50 000)</p><p>Legendary 1 250 000 (DMG 500 000, XGE 300 000)</p><p></p><p>Now, I'm not taking the maximum price for every magic item, but for all magic items that I think can change the power balance of the encounters (+X weapons and armor, items that give you the abillity to fly ect.pp.).</p></blockquote><p></p>
[QUOTE="M_Natas, post: 8251929, member: 7025918"] So, I studied the DMG and XGE for the Magic Item Prices to make my own List and I also looked when according to the DMG and XGE Magic Items are rewarded to the players. What I found is: According to the DMG, one player will find on average the following amounts of Gold and the following amounts of magic items in a game if you follow the DMG Guidlines for treasure. [TABLE] [TR] [TD]Level-Range[/TD] [TD]Gold accumulated[/TD] [TD]Permanent Magic Items[/TD] [TD]Consumables[/TD] [/TR] [TR] [TD]1-4[/TD] [TD]275[/TD] [TD]1 uncommon[/TD] [TD]4 common[/TD] [/TR] [TR] [TD]5-10[/TD] [TD]23 100[/TD] [TD]1 uncommon, 1 rare[/TD] [TD]1 common, 5 uncommon[/TD] [/TR] [TR] [TD]11-16[/TD] [TD] 146 000[/TD] [TD]1 rare, 1 very rare[/TD] [TD]5 rare, 1 very rare[/TD] [/TR] [TR] [TD]17-20[/TD] [TD]885 500[/TD] [TD]1 legendary[/TD] [TD]3 very rare, 1 legendary[/TD] [/TR] [/TABLE] If we take the maximum prices of the DMG for permanent Magic Items (100 Gold for common magic items, 500 for uncommon, 5000 for rare, 50 000 for very rare and lets say 500 000 for legendary (legendary items only had a minimum price of 50 001 Gold - half of these prices for consumables) one player could buy the following amount of magic items during a campaign from Level 1 to 20: [LIST] [*]3 common permanent magic items [*]15 uncommon permanent magic items [*]12 rare permanent magic items [*]2 very rare permanent magic items [*]1 legendary permanant magic item [/LIST] Consumables: [LIST] [*]22 common [*]28 uncommon [*]13 rare [*]7 very rare [/LIST] If one looks at the guidlines of xanathar, you see that common magic items are cheaper, uncommon more expensive, rare much more expensive and very rare are equally expensive as the DMG-Prices. What that does is, that there are less rare magic items one could buy if you follow Xanathar instead of the DMG. But what does that really mean? If you take for every magic item the maximum price for its rarity according to the DMG or XGE and give out money according to the DMG, what happens is, that PCs are able to buy the same rarity of magic itmes they are also finding as treasure. Which means: When a PC finds a +1 Sword or Armor he is also able to afford one. That is the mechanical background of the DMG and XGE prices: Player can buy the same class of magic items they also find in Adventures in the same level range. The advantage of that is, that for an adventuring party it is easy for everybody to have the same amount and quality of magic items. Thats good for inner party balance. The disadvantage is, that magic items one find in treasure loose their importance. If I can find a +1 sword, but allready also just could buy one, the found magic item becomes less special. So I changed the Item Prices by rarity for my campaign with the goal, that the players will find magic items that they can't afford yet to make the found ones more special: So the new maximum prices are: Common 100 (DMG 100, XGE 70) Uncommon 900 (DMG 500, XGE 600) Rare 25 000 (DMG 5000, XGE 20 000) Very Rare 200 000 (50 000, XGE 50 000) Legendary 1 250 000 (DMG 500 000, XGE 300 000) Now, I'm not taking the maximum price for every magic item, but for all magic items that I think can change the power balance of the encounters (+X weapons and armor, items that give you the abillity to fly ect.pp.). [/QUOTE]
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