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<blockquote data-quote="Chaosmancer" data-source="post: 8252235" data-attributes="member: 6801228"><p>Again, not saying it is what happened, I'm saying that is what they told us was happening.</p><p></p><p></p><p></p><p>They didn't give nearly that huge of a range to Rare though. And uncommon is a paltry range compared to both of them.</p><p></p><p></p><p></p><p>Did I say anything about printing money? The game expects that if you are a jeweler you can find work no matter what, gives it as an option during downtime. All I'm saying is that I am taking the prices being charged in the PHB and applying them to me selling instead of buying. </p><p></p><p>Somehow that is a problem, but there always being a market for expensive jewelry is completely reasonable?</p><p></p><p></p><p></p><p>Who said I was only helping commoners? Who said I was in a village? </p><p></p><p>Supply and Demand is not assumed in the PHB at all, and the rules support any mundane job being able to work and make money regardless of any situation. But, once I start talking about using magic and making more serious money, then it is a problem that strains credibility. </p><p></p><p>How many noble collectors are there out there to buy those 2,500 gp pieces of jewelry you found on your adventure? Or the 5,000 gp paintings? There isn't really a question of "well, supply and demand means that", the DM just assumes that a market exists and the player gets their money.</p><p></p><p></p><p></p><p>Quote me saying that the entire party is sitting around doing nothing. I was talking about DOWNTIME. The thing between the adventuring, when the characters do things that aren't adventuring. </p><p></p><p>But, now you want to accuse me of ruining things by insisting that we don't go adventuring (huh, didn't I explicitly mention how this discussion always turns to the party not adventuring, which is actually ridiculous if the DM has good hooks) so that I can make money. During my downtime, when I'm not supposed to be adventuring.</p><p></p><p>And, at the same time, the Sane Magical Prices guide ism theoritically, completely reasonable in assuming that any player who gets a Decanter of Endless Water is immediately going to travel to the desert to make insane amounts of money, and that must be stopped.</p><p></p><p></p><p></p><p>Right, how dare I try to do something with my <strong><u>DOWNTIME </u></strong>other than tell the DM to stuff it and let us go back to adventuring. </p><p></p><p>Never Rest. Always Adventuring.</p><p></p><p></p><p></p><p>Right, players can't be allowed to do what NPCs do, because of Realism. </p><p></p><p>But, this just proves my point. Clever players don't need magic items to make enough money. All it takes is trying to leverage your downtime using the PHB rules for selling magic and the DM will immediately try and put a stop to it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8252235, member: 6801228"] Again, not saying it is what happened, I'm saying that is what they told us was happening. They didn't give nearly that huge of a range to Rare though. And uncommon is a paltry range compared to both of them. Did I say anything about printing money? The game expects that if you are a jeweler you can find work no matter what, gives it as an option during downtime. All I'm saying is that I am taking the prices being charged in the PHB and applying them to me selling instead of buying. Somehow that is a problem, but there always being a market for expensive jewelry is completely reasonable? Who said I was only helping commoners? Who said I was in a village? Supply and Demand is not assumed in the PHB at all, and the rules support any mundane job being able to work and make money regardless of any situation. But, once I start talking about using magic and making more serious money, then it is a problem that strains credibility. How many noble collectors are there out there to buy those 2,500 gp pieces of jewelry you found on your adventure? Or the 5,000 gp paintings? There isn't really a question of "well, supply and demand means that", the DM just assumes that a market exists and the player gets their money. Quote me saying that the entire party is sitting around doing nothing. I was talking about DOWNTIME. The thing between the adventuring, when the characters do things that aren't adventuring. But, now you want to accuse me of ruining things by insisting that we don't go adventuring (huh, didn't I explicitly mention how this discussion always turns to the party not adventuring, which is actually ridiculous if the DM has good hooks) so that I can make money. During my downtime, when I'm not supposed to be adventuring. And, at the same time, the Sane Magical Prices guide ism theoritically, completely reasonable in assuming that any player who gets a Decanter of Endless Water is immediately going to travel to the desert to make insane amounts of money, and that must be stopped. Right, how dare I try to do something with my [B][U]DOWNTIME [/U][/B]other than tell the DM to stuff it and let us go back to adventuring. Never Rest. Always Adventuring. Right, players can't be allowed to do what NPCs do, because of Realism. But, this just proves my point. Clever players don't need magic items to make enough money. All it takes is trying to leverage your downtime using the PHB rules for selling magic and the DM will immediately try and put a stop to it. [/QUOTE]
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