Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Sane Magic Item Prices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8252480" data-attributes="member: 6801228"><p>I am not ignoring the rules. I took the rules for buying spellcasting services and said "I'm the seller now". That is literally following the rules. </p><p></p><p>Yes, pit fighting is hard and it doesn't pay well. It can also be done by anyone. Yes, stealing money from someone is very hard to do without getting caught, and you get away with a nice chunk of change. Neither of those is selling magic. And since they have different rules for making jewels, stealing jewels, and fighting for a pouch of coin, I don't see why they wouldn't have different rules for selling magic.</p><p></p><p></p><p></p><p>They don't? Cause there is no reason they shouldn't. Many nobles do dangerous things like hunting, sparring, and messing with alchemy. No reason why I can't find a few dozen who get hurt and are willing to pay a cleric. </p><p></p><p>I mean, by your logic, Doctors must be entirely out of business, because there aren't more than 120 injured people in a city of hundreds of thousands in a month. </p><p></p><p></p><p></p><p>Sure, most people don't have it happen in a village or a town... but a city? Most people allow them to find a buyer in a city. And, most people don't have the players go on a mini-adventure to do it either. Usually it isn't even a roll.</p><p></p><p></p><p></p><p>That was literally my premise yes. During a Month of Downtime a player could go and make X amount of money by doing Y. Since this is clearly a lot of money, there is no reason to inflate the price of items to prevent "clever" players from using the item to make lots of money. </p><p></p><p>The item I used to highlight this philosophy is the Decanter of Endless Water, which the PDF listed at 135,000 gp on the premise : </p><p></p><p>[ATTACH=full]135859[/ATTACH]</p><p></p><p>By the way, Alchemy Jug: 6,000. Sphere of Annihilation: 15,000. Ring of Telekinesis: 80,000</p><p></p><p>So, clearly the idea of traveling to the desert to sell water, regardless of all other possible options, regardless of campaign, ect, was so compelling to the author that they made the Decanter the second most expensive item in the entire game. </p><p></p><p>Yet, I am unreasonable for assuming a month with nothing better to do. Something I know happens in plenty of campaigns? (I have one campaign that has taken two 3 months downtimes)</p><p></p><p></p><p></p><p>See, but the thing is, you immediately started shutting down the idea. You didn't even pause long enough to see I was talking about a month of downtime to accuse me of ruining the game for the rest of the party by forcing them to sit on their laurels and not go adventuring. You even gave it a cutesy name "Booboos and Bedsheets". </p><p></p><p>But why? What did I do that was so utterly terrible except take the expected prices from the PHB, say "I'm going to be selling instead of buying" and do some math for how much that would be. If I said I was only making 100 copper would you have railed against the idea like this? No. So, it must be the amount of money, but again, why is that in anyway a problem? </p><p></p><p>Why is it that there is a pushback that if a character can make significant money, that is a problem, because they won't go adventuring? This honestly reads to me like people have no idea how to sell their players on an adventure without making it about making money. Ironman and Batman must never go anywhere and get into any adventures, because they make plenty of money with multi-national mega-corporations, right? </p><p></p><p>Except they do. Making money, even serious money, should not be a threat to the adventure, but people think it is, and suddenly we need to make sure that the rules for running a business make zero sense, crafting rules are nerfed into the ground, and we need to carefully regulated how many spell slots players can sell per day based on "logic", because if players can make money, then money can't be a motivator for adventure.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8252480, member: 6801228"] I am not ignoring the rules. I took the rules for buying spellcasting services and said "I'm the seller now". That is literally following the rules. Yes, pit fighting is hard and it doesn't pay well. It can also be done by anyone. Yes, stealing money from someone is very hard to do without getting caught, and you get away with a nice chunk of change. Neither of those is selling magic. And since they have different rules for making jewels, stealing jewels, and fighting for a pouch of coin, I don't see why they wouldn't have different rules for selling magic. They don't? Cause there is no reason they shouldn't. Many nobles do dangerous things like hunting, sparring, and messing with alchemy. No reason why I can't find a few dozen who get hurt and are willing to pay a cleric. I mean, by your logic, Doctors must be entirely out of business, because there aren't more than 120 injured people in a city of hundreds of thousands in a month. Sure, most people don't have it happen in a village or a town... but a city? Most people allow them to find a buyer in a city. And, most people don't have the players go on a mini-adventure to do it either. Usually it isn't even a roll. That was literally my premise yes. During a Month of Downtime a player could go and make X amount of money by doing Y. Since this is clearly a lot of money, there is no reason to inflate the price of items to prevent "clever" players from using the item to make lots of money. The item I used to highlight this philosophy is the Decanter of Endless Water, which the PDF listed at 135,000 gp on the premise : [ATTACH type="full"]135859[/ATTACH] By the way, Alchemy Jug: 6,000. Sphere of Annihilation: 15,000. Ring of Telekinesis: 80,000 So, clearly the idea of traveling to the desert to sell water, regardless of all other possible options, regardless of campaign, ect, was so compelling to the author that they made the Decanter the second most expensive item in the entire game. Yet, I am unreasonable for assuming a month with nothing better to do. Something I know happens in plenty of campaigns? (I have one campaign that has taken two 3 months downtimes) See, but the thing is, you immediately started shutting down the idea. You didn't even pause long enough to see I was talking about a month of downtime to accuse me of ruining the game for the rest of the party by forcing them to sit on their laurels and not go adventuring. You even gave it a cutesy name "Booboos and Bedsheets". But why? What did I do that was so utterly terrible except take the expected prices from the PHB, say "I'm going to be selling instead of buying" and do some math for how much that would be. If I said I was only making 100 copper would you have railed against the idea like this? No. So, it must be the amount of money, but again, why is that in anyway a problem? Why is it that there is a pushback that if a character can make significant money, that is a problem, because they won't go adventuring? This honestly reads to me like people have no idea how to sell their players on an adventure without making it about making money. Ironman and Batman must never go anywhere and get into any adventures, because they make plenty of money with multi-national mega-corporations, right? Except they do. Making money, even serious money, should not be a threat to the adventure, but people think it is, and suddenly we need to make sure that the rules for running a business make zero sense, crafting rules are nerfed into the ground, and we need to carefully regulated how many spell slots players can sell per day based on "logic", because if players can make money, then money can't be a motivator for adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sane Magic Item Prices
Top