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<blockquote data-quote="Chaosmancer" data-source="post: 8253591" data-attributes="member: 6801228"><p>So, you think if (before this conversation) I had posted to the forum a story and included the detail about selling four longswords at the shoo in town, people would have come down upon me with "Well actually, RAW states that it is very rare to be able to sell longswords you took from enemies"? </p><p></p><p>Because... I doubt it. I've never seen this detail cause any consternation among people reading it. It is a perfectly acceptable thing that happens with a lot of regularity. </p><p></p><p></p><p></p><p>Great, so as long as it makes sense. </p><p></p><p>So, if say I was in a big city, one that had a major population, and say that government was worried about things like necromancy on the recently deceased, and myself being a cleric who can do the ritual of Gentle Repose to prepare the body (a second level spell) could then sell my services, on behalf of the church, to prevent necromancy. </p><p></p><p>At 100 gp a pop, over a month if a single person dies every day (not unreasonable for a city, who generally have around 3,000 deaths per 100,000 residents per year, meaning you are likely to have closer to 100 people per day) then I could make 3,000 gold. Even if I charge half the going rate, I still make more than my initial idea. </p><p></p><p>Seems perfectly reasonable that cities would want to work with churches to prevent undeath in the local cemeteries. And as a cleric blessed by the gods with magic, there seems to be little reason I couldn't use that magic to guard the sanctity of death. </p><p></p><p>So, feel free to tell me how I'm absolutely wrong, this is a stupid and moronic idea and clearly it would never work because of X, Y, and Z. After all, you aren't looking for reasons to say no, they are just going to come out anyways, because clearly I must be cheating or trying to game the system or doing something wrong by getting paid to do magic. </p><p></p><p></p><p></p><p>And it wasn't wrong. It just wasn't an iron-clad, lawyer approved defense. I forgot that you must have an unassailable position for all these DMs who are clearly not looking for a reason to say no to an idea that makes money. </p><p></p><p></p><p></p><p>Ah, I see. I can't just go and sell healing (a thing that people definitely spend money on) because instead I have to treat it like planning and pulling off a crime. Maybe if you roll really well, people are injured or sick and need help. In a city of hundreds of thousands of people. </p><p></p><p>Because you keep shooting down ideas for why this would work, focusing on all the ways it wouldn't. </p><p></p><p></p><p></p><p>Really? I didn't talk about using Lesser Restoration to cure illnesses like the flu and colds? I could have sworn that was me you were quoting as you broke down exactly why that wouldn't work using the average income of an unskilled worker to tell me why it was stupid to assume they would spend so much money on curing an illness. </p><p></p><p>Huh, might want to get your quoting button looked at since it seems to not be working</p><p></p><p></p><p></p><p>Huh, "real world" applies to how businesses are run, the need for marketing, how often nobles went hunting, how injuries were treated... but not to how infections work? </p><p></p><p>Weird. I wonder if their is a common thread to how realism is being applied here. Like, it applies when it works against me and doesn't apply when it works for me. </p><p></p><p></p><p></p><p>This isn't about it being Downtime. This is a much more fundamental question that you are running from so hard you've started singing Disney songs. </p><p></p><p>Why is it that you and every other poster who disagrees with me saw "here is a plan to make money" and immediately assumed that it meant the end of adventuring in a DnD world? Not a single person was like "this would be okay in downtime, but not while we are adventuring". Everyone went forward with the assumption that what I was doing was wrong. </p><p></p><p>You missed that I said Downtime the first time, but do you think everyone did? I've had about four posters I can think of who responded with how this was a problem, did all of them miss that it was Downtime and would have no issues with it because it was downtime? Clearly not, because I've clarified, and no changes have come from anyone's objections. </p><p></p><p>So, why is making money, downtime or not, a problem to the point of changing the very nature of DnD for so many DMs?</p><p></p><p></p><p></p><p></p><p>No, because I listed goals. The Goal of a Goal is not to make money. </p><p></p><p>If my Goal is to achieve political power through economic power, then my Goal is not to make money. Money is the means. Not the goal.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8253591, member: 6801228"] So, you think if (before this conversation) I had posted to the forum a story and included the detail about selling four longswords at the shoo in town, people would have come down upon me with "Well actually, RAW states that it is very rare to be able to sell longswords you took from enemies"? Because... I doubt it. I've never seen this detail cause any consternation among people reading it. It is a perfectly acceptable thing that happens with a lot of regularity. Great, so as long as it makes sense. So, if say I was in a big city, one that had a major population, and say that government was worried about things like necromancy on the recently deceased, and myself being a cleric who can do the ritual of Gentle Repose to prepare the body (a second level spell) could then sell my services, on behalf of the church, to prevent necromancy. At 100 gp a pop, over a month if a single person dies every day (not unreasonable for a city, who generally have around 3,000 deaths per 100,000 residents per year, meaning you are likely to have closer to 100 people per day) then I could make 3,000 gold. Even if I charge half the going rate, I still make more than my initial idea. Seems perfectly reasonable that cities would want to work with churches to prevent undeath in the local cemeteries. And as a cleric blessed by the gods with magic, there seems to be little reason I couldn't use that magic to guard the sanctity of death. So, feel free to tell me how I'm absolutely wrong, this is a stupid and moronic idea and clearly it would never work because of X, Y, and Z. After all, you aren't looking for reasons to say no, they are just going to come out anyways, because clearly I must be cheating or trying to game the system or doing something wrong by getting paid to do magic. And it wasn't wrong. It just wasn't an iron-clad, lawyer approved defense. I forgot that you must have an unassailable position for all these DMs who are clearly not looking for a reason to say no to an idea that makes money. Ah, I see. I can't just go and sell healing (a thing that people definitely spend money on) because instead I have to treat it like planning and pulling off a crime. Maybe if you roll really well, people are injured or sick and need help. In a city of hundreds of thousands of people. Because you keep shooting down ideas for why this would work, focusing on all the ways it wouldn't. Really? I didn't talk about using Lesser Restoration to cure illnesses like the flu and colds? I could have sworn that was me you were quoting as you broke down exactly why that wouldn't work using the average income of an unskilled worker to tell me why it was stupid to assume they would spend so much money on curing an illness. Huh, might want to get your quoting button looked at since it seems to not be working Huh, "real world" applies to how businesses are run, the need for marketing, how often nobles went hunting, how injuries were treated... but not to how infections work? Weird. I wonder if their is a common thread to how realism is being applied here. Like, it applies when it works against me and doesn't apply when it works for me. This isn't about it being Downtime. This is a much more fundamental question that you are running from so hard you've started singing Disney songs. Why is it that you and every other poster who disagrees with me saw "here is a plan to make money" and immediately assumed that it meant the end of adventuring in a DnD world? Not a single person was like "this would be okay in downtime, but not while we are adventuring". Everyone went forward with the assumption that what I was doing was wrong. You missed that I said Downtime the first time, but do you think everyone did? I've had about four posters I can think of who responded with how this was a problem, did all of them miss that it was Downtime and would have no issues with it because it was downtime? Clearly not, because I've clarified, and no changes have come from anyone's objections. So, why is making money, downtime or not, a problem to the point of changing the very nature of DnD for so many DMs? No, because I listed goals. The Goal of a Goal is not to make money. If my Goal is to achieve political power through economic power, then my Goal is not to make money. Money is the means. Not the goal. [/QUOTE]
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