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<blockquote data-quote="Lanefan" data-source="post: 8254022" data-attributes="member: 29398"><p>For me, it's because for the most part I don't want to DM it. Same reason I don't want to DM characters buying something - commodity, magic item, resource, livestock - low in one place and selling it high in another.</p><p></p><p>During a campaign I ran some time ago the party decided to use their adventuring wealth to become businesspeople, while continuing to adventure as well. They founded a company, put one of their retired adventurers in charge of it, did ridiculously well with it (to the point where nearly everything they touched turned out as the equivalent of 'critical success' when rolled for), and within a few in-game years ended up owning at least one entire country plus a rather stupendous amount of other holdings...including what seemed like every pub in that quadrant of the continent!</p><p></p><p>Fine for the characters. Fine for the players. Boring as hell for the DM. I came to dread downtime sessions where I knew we'd spend the whole evening sorting out their business interests (the players wanted to go into some detail, I felt it only fair to oblige). Eventually the players somewhat let it go, much to my relief. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>You've obviously never met some of my players and-or characters. Money is the goal, end of story. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8254022, member: 29398"] For me, it's because for the most part I don't want to DM it. Same reason I don't want to DM characters buying something - commodity, magic item, resource, livestock - low in one place and selling it high in another. During a campaign I ran some time ago the party decided to use their adventuring wealth to become businesspeople, while continuing to adventure as well. They founded a company, put one of their retired adventurers in charge of it, did ridiculously well with it (to the point where nearly everything they touched turned out as the equivalent of 'critical success' when rolled for), and within a few in-game years ended up owning at least one entire country plus a rather stupendous amount of other holdings...including what seemed like every pub in that quadrant of the continent! Fine for the characters. Fine for the players. Boring as hell for the DM. I came to dread downtime sessions where I knew we'd spend the whole evening sorting out their business interests (the players wanted to go into some detail, I felt it only fair to oblige). Eventually the players somewhat let it go, much to my relief. :) You've obviously never met some of my players and-or characters. Money is the goal, end of story. :) [/QUOTE]
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