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<blockquote data-quote="Lanefan" data-source="post: 8254319" data-attributes="member: 29398"><p>Fair enough, but when they're planning a battle they really don't need my-as-DM involvement very much (unless I've a party NPC and they ask its opinion), which means I can go get a beer and sit back for a bit. I don't even really need to pay that much attention, and perhaps probably shouldn't.</p><p></p><p>When they're updating their businesses etc. they need my involvement on an ongoing basis, which means I have to pay attention whether I want to or not. Big difference. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Perhaps it's because such things might act as a threat to the adventure-to-get-rich paradigm most games implicitly (or explicitly) function under. </p><p></p><p>In pre-4e editions this wasn't a big deal - it'd take years of exceptional trading to make the same haul as one good adventure could provide - but in 4e and 5e adventuring isn't quite the gateway to immense and immediate wealth it used to be (at least until quite high level) if the DM runs the modules as written, meaning other forms of making money become both more appealing and (potentially) more lucrative.</p><p></p><p>I mean, if you're a Cleric and you can either spend three weeks in the field putting your life on the line for 517 g.p. (your share of the treasury) or you can spend those three weeks safe in town casting healing spells on those who can afford it and make 550 g.p., which would you choose?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8254319, member: 29398"] Fair enough, but when they're planning a battle they really don't need my-as-DM involvement very much (unless I've a party NPC and they ask its opinion), which means I can go get a beer and sit back for a bit. I don't even really need to pay that much attention, and perhaps probably shouldn't. When they're updating their businesses etc. they need my involvement on an ongoing basis, which means I have to pay attention whether I want to or not. Big difference. :) Perhaps it's because such things might act as a threat to the adventure-to-get-rich paradigm most games implicitly (or explicitly) function under. In pre-4e editions this wasn't a big deal - it'd take years of exceptional trading to make the same haul as one good adventure could provide - but in 4e and 5e adventuring isn't quite the gateway to immense and immediate wealth it used to be (at least until quite high level) if the DM runs the modules as written, meaning other forms of making money become both more appealing and (potentially) more lucrative. I mean, if you're a Cleric and you can either spend three weeks in the field putting your life on the line for 517 g.p. (your share of the treasury) or you can spend those three weeks safe in town casting healing spells on those who can afford it and make 550 g.p., which would you choose? [/QUOTE]
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