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<blockquote data-quote="Ixal" data-source="post: 8254461" data-attributes="member: 7030132"><p>Because other parts of the game are not expanded enough for them being attractive to spend gold on. So you build a (cliché) orphanage and then what? Its pure background and if you want to interact with it further you need to have a campaign centred on a single location which is not always, I even dare to say often, the case. Spending money on personal estates and businesses would technically mean that the character becomes a NPC as what's the point to adventure further (in case you did it for personal gain?). Or you hand the money over to a relative or family member and tell them to do stuff with it.</p><p>In all cases you are not really using the money as the effect of the game is very low but just erasing it from your character sheet. (And by effect I do not necessarily mean stats, but can also be that people react differently to you which you can leverage).</p><p></p><p>Most D&D settings are also very egalitarian and meritocratic as in nobles have hardly any power or influence and there is no real divide between nobles in the party and former beggars with swords. What matters is the combat power. And in the default settings and the D&D adventures I have seen people care little about the social background adventurers have. So why waste money on buying status?</p><p></p><p>As for using it for bribes and similar things, for that you earn too much money and would not present a significant amount unless the bribes in the setting are measured in wheelbarrows. Most problems in D&D adventures can be solved or bypassed by violence anyway (either directly or doing a quest for whoever you need support from).</p></blockquote><p></p>
[QUOTE="Ixal, post: 8254461, member: 7030132"] Because other parts of the game are not expanded enough for them being attractive to spend gold on. So you build a (cliché) orphanage and then what? Its pure background and if you want to interact with it further you need to have a campaign centred on a single location which is not always, I even dare to say often, the case. Spending money on personal estates and businesses would technically mean that the character becomes a NPC as what's the point to adventure further (in case you did it for personal gain?). Or you hand the money over to a relative or family member and tell them to do stuff with it. In all cases you are not really using the money as the effect of the game is very low but just erasing it from your character sheet. (And by effect I do not necessarily mean stats, but can also be that people react differently to you which you can leverage). Most D&D settings are also very egalitarian and meritocratic as in nobles have hardly any power or influence and there is no real divide between nobles in the party and former beggars with swords. What matters is the combat power. And in the default settings and the D&D adventures I have seen people care little about the social background adventurers have. So why waste money on buying status? As for using it for bribes and similar things, for that you earn too much money and would not present a significant amount unless the bribes in the setting are measured in wheelbarrows. Most problems in D&D adventures can be solved or bypassed by violence anyway (either directly or doing a quest for whoever you need support from). [/QUOTE]
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