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<blockquote data-quote="Chaosmancer" data-source="post: 8254543" data-attributes="member: 6801228"><p>And I think that is exactly right. And if you aren't operating under that assumption, that the entire point of adventuring is to get rich, then all of these other things aren't an issue. </p><p></p><p>This is the point I've been trying to make, that if you are designing and operating under the assumption that Adventuring is the way to get rich, then these other systems that people may want to explore, these roleplaying opportunities, get treated like a threat to the game. Because if you can make more money by being safe, then why would you adventure? And while I can get the realism aspect of it, these is a second part to the realism... wealthy people who are not adventurers do exist. Not all money is made that way.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8254543, member: 6801228"] And I think that is exactly right. And if you aren't operating under that assumption, that the entire point of adventuring is to get rich, then all of these other things aren't an issue. This is the point I've been trying to make, that if you are designing and operating under the assumption that Adventuring is the way to get rich, then these other systems that people may want to explore, these roleplaying opportunities, get treated like a threat to the game. Because if you can make more money by being safe, then why would you adventure? And while I can get the realism aspect of it, these is a second part to the realism... wealthy people who are not adventurers do exist. Not all money is made that way. [/QUOTE]
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