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<blockquote data-quote="Maxperson" data-source="post: 8254619" data-attributes="member: 23751"><p>That's not true. </p><p></p><p>First, many players like to invest in the world, because that's what their PC would do. Roleplaying is very valid reason to spend money and it makes the players like that happy. </p><p></p><p>Second, it has pretty significant impact on the game world as NPCs react to what the PCs do. Even if they don't stick around, when they come back through they get treated very differently. Word travels of what the group does and it can even impact how they are treated in distant cities. </p><p></p><p>Third, if the DM is ignoring backgrounds and making nobles and beggars the same in how the game treats them, he's doing a pretty hefty disservice to the game and the players. Unless they're just playing some hack n' slash kind of game where nothing but combat matters. If the game is more than combat, though, social differences should matter and they do in my game. In fact, because they matter so much, you can't just choose to be a noble. Background is rolled. Bought status matters if the DM runs it that way.</p><p></p><p>D&D is a roleplaying game and what you do with it makes a huge difference. If you(general you) choose to ignore all the other ways to spend money and how those things would impact the game world, then yeah, they will be crappy. They'd be crappy because of you(general you), though, not because of the game.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8254619, member: 23751"] That's not true. First, many players like to invest in the world, because that's what their PC would do. Roleplaying is very valid reason to spend money and it makes the players like that happy. Second, it has pretty significant impact on the game world as NPCs react to what the PCs do. Even if they don't stick around, when they come back through they get treated very differently. Word travels of what the group does and it can even impact how they are treated in distant cities. Third, if the DM is ignoring backgrounds and making nobles and beggars the same in how the game treats them, he's doing a pretty hefty disservice to the game and the players. Unless they're just playing some hack n' slash kind of game where nothing but combat matters. If the game is more than combat, though, social differences should matter and they do in my game. In fact, because they matter so much, you can't just choose to be a noble. Background is rolled. Bought status matters if the DM runs it that way. D&D is a roleplaying game and what you do with it makes a huge difference. If you(general you) choose to ignore all the other ways to spend money and how those things would impact the game world, then yeah, they will be crappy. They'd be crappy because of you(general you), though, not because of the game. [/QUOTE]
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