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<blockquote data-quote="tetrasodium" data-source="post: 8255709" data-attributes="member: 93670"><p>DiA & Rhime are more important datapoints alongside the waterdeep HCs than your giving them credit for. If you look at the publication order/history of 5e HC adventures (<a href="https://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_rulebooks#Dungeons_&_Dragons_5th_edition" target="_blank">here</a>) ToA was the last to be pubished before wotc reacted to the treasurepoint revolt within AL, dragonheist was immediately after teasure points were introduced with ToA & ToA itelf makes a good example of explicitly not being designed to fit perfectly within the treasure points with things like this from the random encounters section</p><p>[spoiler]</p><p>[ATTACH=full]136034[/ATTACH]</p><p>[/spoiler]</p><p>Prior to that AL community frustration & wotc's reaction it was common for HC adventures to include <em>some</em> amount of treasure on random encounters & have some amount of gold/treasure scattered around more liberally in the process of exploring the mapped out adventure areas themselves. After that ill received treasurepoint thing the difference is stark.</p><p></p><p>Precovid I've been running 1-2 AL tables a week plus my home game since SKT or so & occasionally would get invited to join a game with one of the AL players wanting to start their own game & playing through non AL runnings of DiA/Rhime as a player was just painful forcing me to either backseat gm pretty hard or watch a bunch of frustrated players repeatedly banging their head into the wall looking for some kind of treasure until they give up & just metagame themselves a treasure map.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8255709, member: 93670"] DiA & Rhime are more important datapoints alongside the waterdeep HCs than your giving them credit for. If you look at the publication order/history of 5e HC adventures ([URL='https://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_rulebooks#Dungeons_&_Dragons_5th_edition']here[/URL]) ToA was the last to be pubished before wotc reacted to the treasurepoint revolt within AL, dragonheist was immediately after teasure points were introduced with ToA & ToA itelf makes a good example of explicitly not being designed to fit perfectly within the treasure points with things like this from the random encounters section [spoiler] [ATTACH type="full"]136034[/ATTACH] [/spoiler] Prior to that AL community frustration & wotc's reaction it was common for HC adventures to include [I]some[/I] amount of treasure on random encounters & have some amount of gold/treasure scattered around more liberally in the process of exploring the mapped out adventure areas themselves. After that ill received treasurepoint thing the difference is stark. Precovid I've been running 1-2 AL tables a week plus my home game since SKT or so & occasionally would get invited to join a game with one of the AL players wanting to start their own game & playing through non AL runnings of DiA/Rhime as a player was just painful forcing me to either backseat gm pretty hard or watch a bunch of frustrated players repeatedly banging their head into the wall looking for some kind of treasure until they give up & just metagame themselves a treasure map. [/QUOTE]
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