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<blockquote data-quote="tetrasodium" data-source="post: 8256063" data-attributes="member: 93670"><p>I vaguely remember the original list being built with a lot of feedback on a reddit post. Part of the problem is that a pricing scheme needs to fit within a budget for character power or it teeters between extremes of too quickly blasting the power scale out of wack or being too high a mountain to climb for even minor benefit. With 5e being designed with math based around the unsupported state of "feats & magic items are <em>optional</em>" that leaves only a near razor thin margin of error. Adding a 18 point low power statbuy with an hardcoded array like <a href="https://dnd-wiki.org/wiki/Ability_Arrays_(3.5e_Variant_Rule)" target="_blank">12 12 12 11 10 9 </a> (or preferably even less) to phb13 would almost immediately expand that razor to have a few points of wiggle room. Actually doing that though is not really something a GM can introduce without an optional rule from wotc because any attempt is going to face an uphill battle without some kind of variant/optional rule from wotc to point at that prevents 15 15 8 8 8 8 idiot savants. </p><p></p><p>The math is further complicated because even with a fleshed out price sheet only half of the equation is there without a wealth by level thing. [spoiler="like so"]</p><p>[ATTACH=full]136049[/ATTACH]</p><p>[ATTACH=full]136050[/ATTACH]</p><p>[/spoiler]</p><p>A GM could carve out the space from the other side of the screen by adjusting all AC/save values & probably other things I'm not considering but it won't take long for someone to notice that a 12 or 13 is needed to hit a zombie rather than like 8 or something potentially leading back to the initial reaction problem</p><p></p><p>Something to point at from wotc is needed because "ok guys use 12/12/12/11/10/9 [or an even lower] stat array this game" is going to immediately trigger something close to <a href="https://www.youtube.com/watch?v=-K7fCQlUhj0" target="_blank">this kind reaction</a> from their players & that's only going to get worse when the gm effectively starts to explain how they are only nerfing the players badly so they can give it back over the campaign with magic items. No matter how you slice it though, that poor GM's explanation is going to sound uncomfortably close to "I have to hurt you because I love you" Alternately it could stay 27 point pointbuy but have a different set of costs that make anything over that sort of low power array implausibly tough</p><p></p><p>5e not having a magic item progression to induce churn like 3.x or an item decay system complicates other options like planned obsolescence the costs & expected wealth progression could leverage to exist in a water treading type pressure of keeping up through expenditures rather than just moving to the biggest & best each purchase. </p><p></p><p> There's also the fact that a +1 is not equal to a +1 & neither are equal to a +1. A +1 longsword or greatsword is going to be a lot more power delivered to a fighter or paladin than a +1 dagger to a rogue or +1 wand to a wizard because of things like multiplicative extra attacks & damage disparities or how that particular +1 works</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8256063, member: 93670"] I vaguely remember the original list being built with a lot of feedback on a reddit post. Part of the problem is that a pricing scheme needs to fit within a budget for character power or it teeters between extremes of too quickly blasting the power scale out of wack or being too high a mountain to climb for even minor benefit. With 5e being designed with math based around the unsupported state of "feats & magic items are [I]optional[/I]" that leaves only a near razor thin margin of error. Adding a 18 point low power statbuy with an hardcoded array like [URL='https://dnd-wiki.org/wiki/Ability_Arrays_(3.5e_Variant_Rule)']12 12 12 11 10 9 [/URL] (or preferably even less) to phb13 would almost immediately expand that razor to have a few points of wiggle room. Actually doing that though is not really something a GM can introduce without an optional rule from wotc because any attempt is going to face an uphill battle without some kind of variant/optional rule from wotc to point at that prevents 15 15 8 8 8 8 idiot savants. The math is further complicated because even with a fleshed out price sheet only half of the equation is there without a wealth by level thing. [spoiler="like so"] [ATTACH type="full" alt="1619325885232.png"]136049[/ATTACH] [ATTACH type="full" alt="1619325963653.png"]136050[/ATTACH] [/spoiler] A GM could carve out the space from the other side of the screen by adjusting all AC/save values & probably other things I'm not considering but it won't take long for someone to notice that a 12 or 13 is needed to hit a zombie rather than like 8 or something potentially leading back to the initial reaction problem Something to point at from wotc is needed because "ok guys use 12/12/12/11/10/9 [or an even lower] stat array this game" is going to immediately trigger something close to [URL='https://www.youtube.com/watch?v=-K7fCQlUhj0']this kind reaction[/URL] from their players & that's only going to get worse when the gm effectively starts to explain how they are only nerfing the players badly so they can give it back over the campaign with magic items. No matter how you slice it though, that poor GM's explanation is going to sound uncomfortably close to "I have to hurt you because I love you" Alternately it could stay 27 point pointbuy but have a different set of costs that make anything over that sort of low power array implausibly tough 5e not having a magic item progression to induce churn like 3.x or an item decay system complicates other options like planned obsolescence the costs & expected wealth progression could leverage to exist in a water treading type pressure of keeping up through expenditures rather than just moving to the biggest & best each purchase. There's also the fact that a +1 is not equal to a +1 & neither are equal to a +1. A +1 longsword or greatsword is going to be a lot more power delivered to a fighter or paladin than a +1 dagger to a rogue or +1 wand to a wizard because of things like multiplicative extra attacks & damage disparities or how that particular +1 works [/QUOTE]
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