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<blockquote data-quote="Maxperson" data-source="post: 8256970" data-attributes="member: 23751"><p>Actually, I WOULD use the skilled hireling rule, which means it WOULD cost more. A company of mercenaries would include corporals to manage squads, sergeants to manage the corporals, a lieutenant and a captain. The skilled hireling rules specify very clearly that the 2gp price is the MINIMUM, so those others would be more and the officers considerably more. Base mercenaries don't just hang around to be hired. They are groups.</p><p></p><p>Yes. A riskless roll to just get money for sitting around is more free than going into the very, VERY highly risky underdark and happening across a mindflayer body. Not only could there be other mindflayers around, but whatever manage to kill it is probably also in the area. Have fun with that. Actually, it would be fun, but hardly free.</p><p></p><p>It's good for Luke and Leia that he 1) hated the empire with a passion, and 2) had a crush on Leia that turned into love.</p><p></p><p>The carpet is faster, can be carried with a group(though still bulky), doesn't require a hired crew and is more maneuverable. That makes it much better for an adventuring group. </p><p></p><p>The carpet also has a specific price, which you the DM give it. The DMG gives 5000-50000gp as the range for rare items, not for flying carpets. Where in that range it specifically falls is part of 5e's mantra of rulings over rules and is for the DM to decide. He should have a good idea based on other rare items. Weaker rare items fall towards the 5k end of the range. Stronger, better items fall towards the 50k end of the range. Middle strength items? You guessed it. Around the 25k area of the range. It's not rocket science.</p><p></p><p>You also need to get a galley with better gas mileage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 8256970, member: 23751"] Actually, I WOULD use the skilled hireling rule, which means it WOULD cost more. A company of mercenaries would include corporals to manage squads, sergeants to manage the corporals, a lieutenant and a captain. The skilled hireling rules specify very clearly that the 2gp price is the MINIMUM, so those others would be more and the officers considerably more. Base mercenaries don't just hang around to be hired. They are groups. Yes. A riskless roll to just get money for sitting around is more free than going into the very, VERY highly risky underdark and happening across a mindflayer body. Not only could there be other mindflayers around, but whatever manage to kill it is probably also in the area. Have fun with that. Actually, it would be fun, but hardly free. It's good for Luke and Leia that he 1) hated the empire with a passion, and 2) had a crush on Leia that turned into love. The carpet is faster, can be carried with a group(though still bulky), doesn't require a hired crew and is more maneuverable. That makes it much better for an adventuring group. The carpet also has a specific price, which you the DM give it. The DMG gives 5000-50000gp as the range for rare items, not for flying carpets. Where in that range it specifically falls is part of 5e's mantra of rulings over rules and is for the DM to decide. He should have a good idea based on other rare items. Weaker rare items fall towards the 5k end of the range. Stronger, better items fall towards the 50k end of the range. Middle strength items? You guessed it. Around the 25k area of the range. It's not rocket science. You also need to get a galley with better gas mileage. ;) [/QUOTE]
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