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<blockquote data-quote="Chaosmancer" data-source="post: 8257740" data-attributes="member: 6801228"><p>I hadn't commented on the links [USER=3547]@Matrix Sorcica[/USER] , mostly because the main one you use (Blackball) had been up in a tab for over a month waiting for me to read it. </p><p></p><p>I finally did glance through it, and there are a few assumptions he made that I don't agree with, but it is a very solid list. </p><p></p><p>One of the big assumptions though that I think is worth mentioning is this, " The decision was made to value items designed for a given level at 100% of the wealth acquired by a single character at that level." </p><p></p><p>I get why they did that (so it wouldn't be available to lower levels, but could still be purchased at the level appropriate to the item) but I feel that might have been a mistake as well. Just a gut instinct, but the wealth per level I believe is cumulative. Meaning that if they purchase an item for 100% of their wealth at 5th level, that value needs to be subtracted from the wealth at higher levels, because they don't have that coin. It could be a quibble, and it is trivially easy to fix by altering the amount of treasure being handed out, but as I was skimming the document it jumped out at me. </p><p></p><p>One thing I do want to give massive kudos for though is that he does lay out exactly why he made the decision he did for each item on the list. Even if you disagree with the prices he gave, because he laid out his exact methodology it is far easier to adjust the price to fit your interpretation of where it should be. That is an amazing touch.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8257740, member: 6801228"] I hadn't commented on the links [USER=3547]@Matrix Sorcica[/USER] , mostly because the main one you use (Blackball) had been up in a tab for over a month waiting for me to read it. I finally did glance through it, and there are a few assumptions he made that I don't agree with, but it is a very solid list. One of the big assumptions though that I think is worth mentioning is this, " The decision was made to value items designed for a given level at 100% of the wealth acquired by a single character at that level." I get why they did that (so it wouldn't be available to lower levels, but could still be purchased at the level appropriate to the item) but I feel that might have been a mistake as well. Just a gut instinct, but the wealth per level I believe is cumulative. Meaning that if they purchase an item for 100% of their wealth at 5th level, that value needs to be subtracted from the wealth at higher levels, because they don't have that coin. It could be a quibble, and it is trivially easy to fix by altering the amount of treasure being handed out, but as I was skimming the document it jumped out at me. One thing I do want to give massive kudos for though is that he does lay out exactly why he made the decision he did for each item on the list. Even if you disagree with the prices he gave, because he laid out his exact methodology it is far easier to adjust the price to fit your interpretation of where it should be. That is an amazing touch. [/QUOTE]
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