Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Sane Magic Item Prices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8258387" data-attributes="member: 29398"><p>When they get an item evaluated I tell them its value. Once they've got all the values for their treasury (magic and non-magic) plus their coin, they just add it all up and divide to give each character's cash-value share. Knowing this, characters then claim magic items from the treasury (competing claims for the same item are usually settled by simple roll-off) and get cash to make up the rest - or pay in cash if they claim more than their share.</p><p></p><p>I'm the opposite: I very much dislike situations where treasure isn't divided up equitably by value, as I've seen too many situations where this wasn't done and things got unbalanced (to put it nicely) in a hurry; be it through greedy characters in the game, greedy players at the table, or both.</p><p></p><p>And if this means a really nice item has to be sold, so be it. As DM sometimes I prefer it that way; for example if a module gives some spectacularly powerful and expensive item that helps with the module but that I'd really rather not have in the campaign any longer than that, their having to sell it after the adventure because they can't afford to keep it is just fine by me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, other options with a stupendous item are 1) to carry it forward as a party-owned possession (i.e. everyone has equal-value shares in the item, and everyone's here-and-now share is reduced) and then if someone wants to he-she can later buy out the other shares piecemeal as funds allow; or 2) for a character to borrow money - usually from another character - in order to afford the item.</p><p></p><p>The main problem with option 1) is if the party doesn't stick together, as is common in our games with characters coming and going from multiple parties, sorting out those shares later - and-or sorting out who gets to keep/use the item in the meantime - can be a right pain.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8258387, member: 29398"] When they get an item evaluated I tell them its value. Once they've got all the values for their treasury (magic and non-magic) plus their coin, they just add it all up and divide to give each character's cash-value share. Knowing this, characters then claim magic items from the treasury (competing claims for the same item are usually settled by simple roll-off) and get cash to make up the rest - or pay in cash if they claim more than their share. I'm the opposite: I very much dislike situations where treasure isn't divided up equitably by value, as I've seen too many situations where this wasn't done and things got unbalanced (to put it nicely) in a hurry; be it through greedy characters in the game, greedy players at the table, or both. And if this means a really nice item has to be sold, so be it. As DM sometimes I prefer it that way; for example if a module gives some spectacularly powerful and expensive item that helps with the module but that I'd really rather not have in the campaign any longer than that, their having to sell it after the adventure because they can't afford to keep it is just fine by me. :) That said, other options with a stupendous item are 1) to carry it forward as a party-owned possession (i.e. everyone has equal-value shares in the item, and everyone's here-and-now share is reduced) and then if someone wants to he-she can later buy out the other shares piecemeal as funds allow; or 2) for a character to borrow money - usually from another character - in order to afford the item. The main problem with option 1) is if the party doesn't stick together, as is common in our games with characters coming and going from multiple parties, sorting out those shares later - and-or sorting out who gets to keep/use the item in the meantime - can be a right pain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sane Magic Item Prices
Top