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<blockquote data-quote="Chaosmancer" data-source="post: 8259161" data-attributes="member: 6801228"><p>If you are confident enough to try it, one of my solutions has been to hand out customized items. I've even toyed with items that grow in power and capability alongside the players. </p><p></p><p>I'm not sure exactly why, but this seems to help them a lot, perhaps because the players feel like I am handing out something unique and specific to their character, so they don't feel like they are needing to search for something generic. </p><p></p><p>Also, if they know that they might get something cooler and more custom if they, say, slay a powerful demon with their magical sword rather than going and trying to buy a better sword, then they are less likely to be disappointed. </p><p></p><p>Also, seriously, let them make a wishlist. I know people are going to groan and moan about how unfair that is and yadda yadda, but seriously, it makes sense. Not for the PCs to know, but for the players to know on a meta level that you have some idea of what they want. Again, it just helps them feel more at ease about what they have, if they feel like they have some reliability in eventually getting what they want (within reason)</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8259161, member: 6801228"] If you are confident enough to try it, one of my solutions has been to hand out customized items. I've even toyed with items that grow in power and capability alongside the players. I'm not sure exactly why, but this seems to help them a lot, perhaps because the players feel like I am handing out something unique and specific to their character, so they don't feel like they are needing to search for something generic. Also, if they know that they might get something cooler and more custom if they, say, slay a powerful demon with their magical sword rather than going and trying to buy a better sword, then they are less likely to be disappointed. Also, seriously, let them make a wishlist. I know people are going to groan and moan about how unfair that is and yadda yadda, but seriously, it makes sense. Not for the PCs to know, but for the players to know on a meta level that you have some idea of what they want. Again, it just helps them feel more at ease about what they have, if they feel like they have some reliability in eventually getting what they want (within reason) [/QUOTE]
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