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<blockquote data-quote="Chaosmancer" data-source="post: 8259174" data-attributes="member: 6801228"><p>Since I've now seen four people advocate for, I'm going to reiterate my position on the opposite. I fairly well despise rolling randomly for magical items, especially in a game where buying and selling magical items isn't allowed. </p><p></p><p>Actually, that was a different thread, so I haven't told this story here. </p><p></p><p>We were playing a game that had gotten to rather high level, and we had completed an adventure where we had saved one of the heaven's from some terrible plot. As a reward, we were invited into a celestial forge run by powerful dwarven immortals who had forged some of the most powerful items in the multiverse. We were each given a magical item by them as a reward, and the DM decided to roll for them. And this is how those dice fell. </p><p></p><p>Player 1 -> Oathbow, legendary or very rare item. Couldn't use it.</p><p>Player 2 -> Vorpal Sword, legendary item</p><p>Player 3 -> Dancing Sword, Very Rare Item</p><p>Player 4 -> Defender, Legendary item</p><p>Me -> Shield of Expression, Common item. Worse than the magical shield I had had since 5th level. </p><p></p><p></p><p>I get many groups could have had fun with that. Some DMs might have tried to make it a plot point. But, in this instance... no, that wasn't what was going to happen. I was going to be the only player who essentially got NOTHING, all because of a random quirk of the dice and the DM had been rolling on the entire magic item table, instead of a curated list. </p><p></p><p>I loathe rolling for magical items. Getting something worthless as a "reward" isn't fun, and yes there are things that van be gotten that are basically worthless. If the first thought someone has after getting their reward is "maybe we can sell this to get something of value" that is a problem. And, on the extreme end, like above... there isn't any value to be had.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8259174, member: 6801228"] Since I've now seen four people advocate for, I'm going to reiterate my position on the opposite. I fairly well despise rolling randomly for magical items, especially in a game where buying and selling magical items isn't allowed. Actually, that was a different thread, so I haven't told this story here. We were playing a game that had gotten to rather high level, and we had completed an adventure where we had saved one of the heaven's from some terrible plot. As a reward, we were invited into a celestial forge run by powerful dwarven immortals who had forged some of the most powerful items in the multiverse. We were each given a magical item by them as a reward, and the DM decided to roll for them. And this is how those dice fell. Player 1 -> Oathbow, legendary or very rare item. Couldn't use it. Player 2 -> Vorpal Sword, legendary item Player 3 -> Dancing Sword, Very Rare Item Player 4 -> Defender, Legendary item Me -> Shield of Expression, Common item. Worse than the magical shield I had had since 5th level. I get many groups could have had fun with that. Some DMs might have tried to make it a plot point. But, in this instance... no, that wasn't what was going to happen. I was going to be the only player who essentially got NOTHING, all because of a random quirk of the dice and the DM had been rolling on the entire magic item table, instead of a curated list. I loathe rolling for magical items. Getting something worthless as a "reward" isn't fun, and yes there are things that van be gotten that are basically worthless. If the first thought someone has after getting their reward is "maybe we can sell this to get something of value" that is a problem. And, on the extreme end, like above... there isn't any value to be had. [/QUOTE]
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