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<blockquote data-quote="Maxperson" data-source="post: 8261136" data-attributes="member: 23751"><p>That was before you used scouts instead of bottom of the barrel mercenaries. </p><p></p><p>Effective yes. Cost effective? Rarely.</p><p></p><p>Most of those, if played properly, kill your men. With very few exceptions, they are all intelligent and wouldn't straight up fight your 30 men. </p><p></p><p>Yep. I'm assuming that the DM is roleplaying the NPCs, rather than making them computer bots with no thought other than what the player orders them to do. And 5? Please. You'd lost most to all of your men to a well played, well, almost anything on that list up there.</p><p></p><p>Probably why they aren't adventurers.</p><p></p><p>You don't need them. Assuming a 40% hit rate is much closer to accurate than 100%.</p><p></p><p>It says it in the PHB under services. The 2gp a day is rock bottom, which means basic level 1 equivalent mercenaries. Your scouts are much better and would cost much more. CR 1/2 by the way is around a 3rd or 4th level PC. And no. No PC is considered CR = level, because CR = able to take on 4 characters of that level. A level 1 PC is unable to do that. A 3rd level PC probably loses to 4 1st level PCs.</p><p></p><p>It's hardly the only game breaking thing that they can do with a lot of money. And by game breaking, I mean breaks at low levels. At higher levels, power shifts and lots of money doesn't break things.</p><p></p><p>Why do you assume stupidity on the part of the devil? He's not going to get into a straight up fight against a superior force. There are other methods that cause you to lose that he would employ.</p><p></p><p>In a white room... In a real game, it's not going to be fighting you on an open plain.</p><p></p><p>Cool. Not the only thing that they can do with money.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8261136, member: 23751"] That was before you used scouts instead of bottom of the barrel mercenaries. Effective yes. Cost effective? Rarely. Most of those, if played properly, kill your men. With very few exceptions, they are all intelligent and wouldn't straight up fight your 30 men. Yep. I'm assuming that the DM is roleplaying the NPCs, rather than making them computer bots with no thought other than what the player orders them to do. And 5? Please. You'd lost most to all of your men to a well played, well, almost anything on that list up there. Probably why they aren't adventurers. You don't need them. Assuming a 40% hit rate is much closer to accurate than 100%. It says it in the PHB under services. The 2gp a day is rock bottom, which means basic level 1 equivalent mercenaries. Your scouts are much better and would cost much more. CR 1/2 by the way is around a 3rd or 4th level PC. And no. No PC is considered CR = level, because CR = able to take on 4 characters of that level. A level 1 PC is unable to do that. A 3rd level PC probably loses to 4 1st level PCs. It's hardly the only game breaking thing that they can do with a lot of money. And by game breaking, I mean breaks at low levels. At higher levels, power shifts and lots of money doesn't break things. Why do you assume stupidity on the part of the devil? He's not going to get into a straight up fight against a superior force. There are other methods that cause you to lose that he would employ. In a white room... In a real game, it's not going to be fighting you on an open plain. Cool. Not the only thing that they can do with money. [/QUOTE]
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