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<blockquote data-quote="Maxperson" data-source="post: 8261409" data-attributes="member: 23751"><p>No. I'm saying that your pricing is wonky, because you're using bottom barrel prices for elite mercenaries. It didn't really work before, but completely goes bonkers once you try to get 2g bottom barrel prices for elite scouts.</p><p></p><p>No, effective is not effective. Just because you are effective at getting rid of flies, does not make you an effective manager. If you can't afford to hire the mercenaries or you lose twice what you make hiring them and almost all your experience, so what if they're effective at killing those few things you meet in the middle of an open plain.</p><p></p><p>You get different tactics and you'll lose more than the small handful you mentioned.</p><p></p><p>Mercenaries prefer not to fight. They want easy patrol jobs and guarding places that are unlikely to see much action. They're going to avoid almost certain death like the plague.</p><p></p><p>So rather than attempt to be even remotely accurate, you assumed a 100% hit rate and just figured that the readers would know that you were pulling numbers out of your rear and do their own math?</p><p></p><p>First, those skills are more sought after than common mercenaries, so more than 2g. Second, 30 is more than a few and I doubt that the bone devil is wanted dead or alive for bank robbery. Third, they are scouts, not fighters, so I assume you don't mind that they just find the bone devil for you and let the armed fighters fight it. You hired them to find the bone devil and they found it for you. Now it's your turn. </p><p></p><p>Because you ignored that mercenaries would have officers that charged more. Going all scouts is going to be like hiring 30 officers. It's going to be way more expensive than 6gp a day. A third level party is probably going to turn down a 6gp a day, 2 week gig as being too low in price. Why should these scouts work for less than they are worth.</p><p></p><p>It's pretty darned rare, but I've seen players hire mercenaries. Usually when an army is coming and they have a castle or something to defend, but it happens and they spend a lot of gold on it. </p><p></p><p>It just doesn't happen when going out adventuring for a number of reasons, the least of which is that it reduces the fun. More importantly is that it's not cost effective and players don't want to lose a lot of money. And MUCH more importantly, experience is divided by the number of combatants and players want to actually go up levels. You've also in your white room, reduced the combat to easy, so the experience you are dividing is less for that as well.</p><p></p><p>I don't. But monsters are FAR less likely to engage 36-38 in a straight up fight than they are 6-8.</p><p></p><p>Right. It's white room scenario. White room scenarios often fail, like this one does, once you exit the white room.</p><p></p><p>It doesn't take a narrow hall to prevent 36-38 people from all getting to attack every round. Lots of middle ground between your wide open plain and a narrow, zig-zagging hallway.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8261409, member: 23751"] No. I'm saying that your pricing is wonky, because you're using bottom barrel prices for elite mercenaries. It didn't really work before, but completely goes bonkers once you try to get 2g bottom barrel prices for elite scouts. No, effective is not effective. Just because you are effective at getting rid of flies, does not make you an effective manager. If you can't afford to hire the mercenaries or you lose twice what you make hiring them and almost all your experience, so what if they're effective at killing those few things you meet in the middle of an open plain. You get different tactics and you'll lose more than the small handful you mentioned. Mercenaries prefer not to fight. They want easy patrol jobs and guarding places that are unlikely to see much action. They're going to avoid almost certain death like the plague. So rather than attempt to be even remotely accurate, you assumed a 100% hit rate and just figured that the readers would know that you were pulling numbers out of your rear and do their own math? First, those skills are more sought after than common mercenaries, so more than 2g. Second, 30 is more than a few and I doubt that the bone devil is wanted dead or alive for bank robbery. Third, they are scouts, not fighters, so I assume you don't mind that they just find the bone devil for you and let the armed fighters fight it. You hired them to find the bone devil and they found it for you. Now it's your turn. Because you ignored that mercenaries would have officers that charged more. Going all scouts is going to be like hiring 30 officers. It's going to be way more expensive than 6gp a day. A third level party is probably going to turn down a 6gp a day, 2 week gig as being too low in price. Why should these scouts work for less than they are worth. It's pretty darned rare, but I've seen players hire mercenaries. Usually when an army is coming and they have a castle or something to defend, but it happens and they spend a lot of gold on it. It just doesn't happen when going out adventuring for a number of reasons, the least of which is that it reduces the fun. More importantly is that it's not cost effective and players don't want to lose a lot of money. And MUCH more importantly, experience is divided by the number of combatants and players want to actually go up levels. You've also in your white room, reduced the combat to easy, so the experience you are dividing is less for that as well. I don't. But monsters are FAR less likely to engage 36-38 in a straight up fight than they are 6-8. Right. It's white room scenario. White room scenarios often fail, like this one does, once you exit the white room. It doesn't take a narrow hall to prevent 36-38 people from all getting to attack every round. Lots of middle ground between your wide open plain and a narrow, zig-zagging hallway. [/QUOTE]
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