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<blockquote data-quote="Maxperson" data-source="post: 8261714" data-attributes="member: 23751"><p>I didn't realize that you had altered the original premise as presented. The person who originated it didn't say scouts.</p><p></p><p>You haven't. Triple cost isn't enough for elite scouts, who aren't hired to fight in any case.</p><p></p><p>So first, I do and did assume experience. What I don't do is assume house rules, because those are irrelevant to a conversation about how the game functions. They only apply to your table. Your house rule not to use experience is not relevant to this discussion, other than to show why you had that oversight.</p><p></p><p>I have. 6 gold a day is not enough for a 3rd level scout. They are an elite troop that you don't even hire to fight, so I'm not sure why you used them in the first place. They are intended to track to places, people and armies, and then others do the fighting. If any scouts wind up in combat, something has gone wrong for them.</p><p></p><p>I'm not sure what you think I've abandoned. Mercenaries, at least the ones intended to actually fight, can in certain circumstances be effecting at taking out an enemy. </p><p></p><p>My opinion based on the facts, sure. Your opinion is based on flights of fancy where scouts hired to scout are suddenly warriors going to do battle.</p><p></p><p>I've never seen it in any fantasy books that I've read, and I've read a lot. Hell, even The Black Company doesn't like to fight. They avoid it whenever possible, even though they are really good at it.</p><p></p><p>You might as well use all critical hits doing max damage while you are at it. You'll do a lot more damage that way. If you're going to use ridiculous numbers, why stop halfway?</p><p></p><p>Yes, can be hired to be bounty hunters, tracking your quarry for you so that you can capture him.</p><p></p><p>I thought we were using ridiculous arguments, like 100% hit rates. Was I wrong?</p><p></p><p>This is a Strawman of my argument. I was talking about offices, which cost substantially more. Those officers up the overall cost to about 6gp per day, but most of the 30 will be men making the 2gp. Base average skilled mercs. The level 1 kind. Not an entire group of officer level elite scouts(level 3). That would be substantially more than 6gp a day.</p><p></p><p>No reason except for actual reasons, which I put forth. </p><p></p><p>At level 3, most PC parties I know would want about 250g each for a two week job, so about 18g a day.</p><p></p><p></p><p>Good gladiators were a costly investment and treated well.</p><p></p><p>If you are hiring them independently, you pay more. Mercenaries were more expensive than army troops. You can see that in the real world as well. Our non-officer soldiers are paid really low wages, but bands of competent mercenaries make a boatload.</p><p></p><p>Orrrrr, you can just make the general statement in one paragraph like I did, and get the point across. No need to take all that time.</p><p></p><p>You assumed a space so wide open that all 30 archers would have multiple rounds of firing free and clear on the target. That's a huge open space...................that doesn't commonly happen with encounters.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8261714, member: 23751"] I didn't realize that you had altered the original premise as presented. The person who originated it didn't say scouts. You haven't. Triple cost isn't enough for elite scouts, who aren't hired to fight in any case. So first, I do and did assume experience. What I don't do is assume house rules, because those are irrelevant to a conversation about how the game functions. They only apply to your table. Your house rule not to use experience is not relevant to this discussion, other than to show why you had that oversight. I have. 6 gold a day is not enough for a 3rd level scout. They are an elite troop that you don't even hire to fight, so I'm not sure why you used them in the first place. They are intended to track to places, people and armies, and then others do the fighting. If any scouts wind up in combat, something has gone wrong for them. I'm not sure what you think I've abandoned. Mercenaries, at least the ones intended to actually fight, can in certain circumstances be effecting at taking out an enemy. My opinion based on the facts, sure. Your opinion is based on flights of fancy where scouts hired to scout are suddenly warriors going to do battle. I've never seen it in any fantasy books that I've read, and I've read a lot. Hell, even The Black Company doesn't like to fight. They avoid it whenever possible, even though they are really good at it. You might as well use all critical hits doing max damage while you are at it. You'll do a lot more damage that way. If you're going to use ridiculous numbers, why stop halfway? Yes, can be hired to be bounty hunters, tracking your quarry for you so that you can capture him. I thought we were using ridiculous arguments, like 100% hit rates. Was I wrong? This is a Strawman of my argument. I was talking about offices, which cost substantially more. Those officers up the overall cost to about 6gp per day, but most of the 30 will be men making the 2gp. Base average skilled mercs. The level 1 kind. Not an entire group of officer level elite scouts(level 3). That would be substantially more than 6gp a day. No reason except for actual reasons, which I put forth. At level 3, most PC parties I know would want about 250g each for a two week job, so about 18g a day. Good gladiators were a costly investment and treated well. If you are hiring them independently, you pay more. Mercenaries were more expensive than army troops. You can see that in the real world as well. Our non-officer soldiers are paid really low wages, but bands of competent mercenaries make a boatload. Orrrrr, you can just make the general statement in one paragraph like I did, and get the point across. No need to take all that time. You assumed a space so wide open that all 30 archers would have multiple rounds of firing free and clear on the target. That's a huge open space...................that doesn't commonly happen with encounters. [/QUOTE]
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