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<blockquote data-quote="Stattick" data-source="post: 8263599" data-attributes="member: 6683409"><p>You could hack something together pretty easily, probably not suitable for something on the fly though. A strafe at 66 mph would be about 600 feet per round if I didn't screw up the math. So for PCs with long distance attacks (long bows, spell snipers, etc), they could get in two attacks. For PCs with ranged attacks of more moderate distance, one attack. You'd just want to make sure that you had assigned more realistic flight speeds to other things, and had the ability to quickly look up flight speeds for things no on your list. You'd also want to make sure you knew how to handle likely shenanigans the PCs might try (I'm going to dimension door with the barbarian onto the dragon's back...! I'm going to polymorph into a griffon and try to grapple the flying dragon...! Gust of Wind to try to knock him out of the sky!)</p><p></p><p>After a brief flurry, let the PCs reposition, and prep for the next strafe, assuming the dragon comes back and that they're not chasing it somehow. Drop any spells of short duration, ask if anyone needs multiple rounds for anything. Decide how long it is until the dragon returns, and then do it all over again.</p></blockquote><p></p>
[QUOTE="Stattick, post: 8263599, member: 6683409"] You could hack something together pretty easily, probably not suitable for something on the fly though. A strafe at 66 mph would be about 600 feet per round if I didn't screw up the math. So for PCs with long distance attacks (long bows, spell snipers, etc), they could get in two attacks. For PCs with ranged attacks of more moderate distance, one attack. You'd just want to make sure that you had assigned more realistic flight speeds to other things, and had the ability to quickly look up flight speeds for things no on your list. You'd also want to make sure you knew how to handle likely shenanigans the PCs might try (I'm going to dimension door with the barbarian onto the dragon's back...! I'm going to polymorph into a griffon and try to grapple the flying dragon...! Gust of Wind to try to knock him out of the sky!) After a brief flurry, let the PCs reposition, and prep for the next strafe, assuming the dragon comes back and that they're not chasing it somehow. Drop any spells of short duration, ask if anyone needs multiple rounds for anything. Decide how long it is until the dragon returns, and then do it all over again. [/QUOTE]
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