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Sanitizing Curse of Strahd (+)
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<blockquote data-quote="evilbob" data-source="post: 8186799" data-attributes="member: 9789"><p>Hello, OP! I haven't read this thread - I got to page 2 and skipped to the end - but I have thought... a lot... about how to modify Curse of Strahd, (which remains one of my favorite D&D games of all time,) and how to remove problematic elements. Since you asked for advice...</p><ul> <li data-xf-list-type="ul"><a href="https://www.enworld.org/threads/challenge-rewrite-death-house-to-avoid-a-key-feature-spoilers.480924/" target="_blank">Here</a> is a not-too-long thread about removing dead children, which wraps up and focuses on the <a href="https://www.enworld.org/threads/challenge-rewrite-death-house-to-avoid-a-key-feature-spoilers.480924/post-6851632" target="_blank">first bit</a>, and then <a href="https://www.enworld.org/threads/challenge-rewrite-death-house-to-avoid-a-key-feature-spoilers.480924/post-6851656" target="_blank">the rest of the oddly many places</a> you find dead children in the book.</li> <li data-xf-list-type="ul"><a href="https://www.enworld.org/threads/enhancing-curse-of-strahd-and-ddal-adventures.480057/post-6880550" target="_blank">This</a> is a post about all the ways I ended up changing the core material for my last playthrough. In short: there's no need to keep any part of the Dusk Elves. The book gives you way too much material, so you can have lots of different experiences over many different playthroughs - but that also means it's really easy to cut huge swaths without impacting... anything. (Unfortunately some of my references have been lost to the digital sands of time...)</li> <li data-xf-list-type="ul">I like your ideas for the Vistani! Great thoughts.</li> </ul><p>Also, you didn't ask for this, but if you haven't played this adventure before, I'll link my hopefully helpful list of <a href="https://www.enworld.org/threads/where-youre-going-to-die-in-cos-spoilers.483009/" target="_blank">all the places your players will die</a>, and - just for kicks - this <a href="https://www.enworld.org/threads/tweaking-narrative-structure-in-cos-spoilers-also-really-long.485367/" target="_blank">overly wordy idea</a> about tweaking the entire narrative structure of the campaign.</p></blockquote><p></p>
[QUOTE="evilbob, post: 8186799, member: 9789"] Hello, OP! I haven't read this thread - I got to page 2 and skipped to the end - but I have thought... a lot... about how to modify Curse of Strahd, (which remains one of my favorite D&D games of all time,) and how to remove problematic elements. Since you asked for advice... [LIST] [*][URL='https://www.enworld.org/threads/challenge-rewrite-death-house-to-avoid-a-key-feature-spoilers.480924/']Here[/URL] is a not-too-long thread about removing dead children, which wraps up and focuses on the [URL='https://www.enworld.org/threads/challenge-rewrite-death-house-to-avoid-a-key-feature-spoilers.480924/post-6851632']first bit[/URL], and then [URL='https://www.enworld.org/threads/challenge-rewrite-death-house-to-avoid-a-key-feature-spoilers.480924/post-6851656']the rest of the oddly many places[/URL] you find dead children in the book. [*][URL='https://www.enworld.org/threads/enhancing-curse-of-strahd-and-ddal-adventures.480057/post-6880550']This[/URL] is a post about all the ways I ended up changing the core material for my last playthrough. In short: there's no need to keep any part of the Dusk Elves. The book gives you way too much material, so you can have lots of different experiences over many different playthroughs - but that also means it's really easy to cut huge swaths without impacting... anything. (Unfortunately some of my references have been lost to the digital sands of time...) [*]I like your ideas for the Vistani! Great thoughts. [/LIST] Also, you didn't ask for this, but if you haven't played this adventure before, I'll link my hopefully helpful list of [URL='https://www.enworld.org/threads/where-youre-going-to-die-in-cos-spoilers.483009/']all the places your players will die[/URL], and - just for kicks - this [URL='https://www.enworld.org/threads/tweaking-narrative-structure-in-cos-spoilers-also-really-long.485367/']overly wordy idea[/URL] about tweaking the entire narrative structure of the campaign. [/QUOTE]
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