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*Dungeons & Dragons
Sanitizing Curse of Strahd (+)
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<blockquote data-quote="Helldritch" data-source="post: 8377363" data-attributes="member: 6855114"><p>Thank you. Off base in this forum but right on target in Canada. </p><p></p><p></p><p>Re read my advices again. Ignore the sensitivity comment part as it is your job as a DM to know where your players stand. Unless you play with strangers (or maybe you are a DM for hire, it seems to be the rage over here. Many forums are asking for DM for hire...) you really should know how far they can go about almost any subject matters. If their sensitivity is such that they can't play Strahd without heavy modification, keep to the castle as it was in the original adventure. I would not touch CoS with a 10' long pole if I were playing with young teenager and with players I do not fully know, I would not take CoS as my first pick as it does have serious sensitivity issues for some. I know I never played the Vistanis as they were described. Even as a teenager. With newer players, I would take time to know them, learn their taste and what they can stomach or not. Once that goal is reached, I will remove anything that might be problematic. Not adapt, simply remove. This is way easier and it will keep within the spirit of the adventure. By the way, did you notice that in every pool of almost every forums CoS is usually at the top? This might mean something... </p><p></p><p>I have a young woman DM that asked me about the same things you did in this forum but it was in person. She DM young teens and wondered what she should do as she was troubled herself about some aspects (especially the hags eating children). I said, cut that. Do not use that part. And guess what? That is what she did and it worked out. She kept the werewolf part but made it so that it was a recent abduction and villagers had the chance to learn about the intentions of the werewolves. The players had a few days before the full moon and everything went well. </p><p></p><p>She essentialy did what I told you to do.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8377363, member: 6855114"] Thank you. Off base in this forum but right on target in Canada. Re read my advices again. Ignore the sensitivity comment part as it is your job as a DM to know where your players stand. Unless you play with strangers (or maybe you are a DM for hire, it seems to be the rage over here. Many forums are asking for DM for hire...) you really should know how far they can go about almost any subject matters. If their sensitivity is such that they can't play Strahd without heavy modification, keep to the castle as it was in the original adventure. I would not touch CoS with a 10' long pole if I were playing with young teenager and with players I do not fully know, I would not take CoS as my first pick as it does have serious sensitivity issues for some. I know I never played the Vistanis as they were described. Even as a teenager. With newer players, I would take time to know them, learn their taste and what they can stomach or not. Once that goal is reached, I will remove anything that might be problematic. Not adapt, simply remove. This is way easier and it will keep within the spirit of the adventure. By the way, did you notice that in every pool of almost every forums CoS is usually at the top? This might mean something... I have a young woman DM that asked me about the same things you did in this forum but it was in person. She DM young teens and wondered what she should do as she was troubled herself about some aspects (especially the hags eating children). I said, cut that. Do not use that part. And guess what? That is what she did and it worked out. She kept the werewolf part but made it so that it was a recent abduction and villagers had the chance to learn about the intentions of the werewolves. The players had a few days before the full moon and everything went well. She essentialy did what I told you to do. [/QUOTE]
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