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Sanity and fear
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<blockquote data-quote="EarthsShadow" data-source="post: 370499" data-attributes="member: 3531"><p>I think that the type of creature should play a factor in determining the Fear DC needed, but not as high as those listed above. For something like Horror Factor (and your touching something from Palladium right there in terminology), I would think that the more non-normal the creature, the higher the modifier there should be. </p><p></p><p>Hypothetically:</p><p>Normal Animals - +1 DC</p><p>Non-Bestial Humanoids - +0 DC</p><p>Bestial Humanoids - +2 DC (Gnolls are an example)</p><p>Undead Humanoids - +3 DC</p><p>Undead Animals, Beasts - +4 DC</p><p>Magical Animals - +2 DC</p><p>Magical Beasts - +3 DC</p><p>Abberations - +5 DC</p><p>Demons, Devils, Dragons - +10 DC </p><p>Gods - +30 DC (now they should be high DC's)</p><p></p><p>Size modifiers:</p><p>Fine: -8</p><p>Diminutive: -6</p><p>Tiny: -4</p><p>Small: -2</p><p>Medium-size: +0</p><p>Large: +2</p><p>Huge: +4</p><p>Gargantuan: +6</p><p>Colossal: +8</p><p>(using previously posted size modifiers)</p><p></p><p>And include 1/2 HD. </p><p></p><p>Once you get the DC system figured, then you do have to figure that the more times a person see's a creature of a certain type, that person should get some kind of bonus vs. that creature to his/her HF roll. </p><p></p><p>Personally, these are cool ideas from everyone.</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 370499, member: 3531"] I think that the type of creature should play a factor in determining the Fear DC needed, but not as high as those listed above. For something like Horror Factor (and your touching something from Palladium right there in terminology), I would think that the more non-normal the creature, the higher the modifier there should be. Hypothetically: Normal Animals - +1 DC Non-Bestial Humanoids - +0 DC Bestial Humanoids - +2 DC (Gnolls are an example) Undead Humanoids - +3 DC Undead Animals, Beasts - +4 DC Magical Animals - +2 DC Magical Beasts - +3 DC Abberations - +5 DC Demons, Devils, Dragons - +10 DC Gods - +30 DC (now they should be high DC's) Size modifiers: Fine: -8 Diminutive: -6 Tiny: -4 Small: -2 Medium-size: +0 Large: +2 Huge: +4 Gargantuan: +6 Colossal: +8 (using previously posted size modifiers) And include 1/2 HD. Once you get the DC system figured, then you do have to figure that the more times a person see's a creature of a certain type, that person should get some kind of bonus vs. that creature to his/her HF roll. Personally, these are cool ideas from everyone. [/QUOTE]
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