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Sanity Checking some Monster Damages
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<blockquote data-quote="Lancelot" data-source="post: 4929611" data-attributes="member: 30022"><p>Some random thoughts...</p><p></p><p>Rated as Low, but aren't actually Low:</p><p></p><ul> <li data-xf-list-type="ul">Human Bandit: 1d8+1 + 1d6 sneak is decent for a 2nd level skirmisher. They'll likely have a flanker, and have an encounter ability that dazes a target even if they're acting individually. I've seen a group of these tear up a party pretty bad.</li> <li data-xf-list-type="ul">Gray Wolf: Generally fight in packs, which means PCs end up prone frequently (flanked = prone on a hit). That means subsequent attacks are +9 vs AC, 2d6+2 damage. If three wolves focus on a single PC, they could easily take 20-30 damage in a single round, from 2nd level skirmishers.</li> <li data-xf-list-type="ul">Magma Claw: On the margin, but I don't think 2d6+4 is too shabby for a 4th level brute. Especially as they have an alternate Reflex attack mode.</li> </ul><p></p><p>Not rated as High, but absolutely should be:</p><p></p><ul> <li data-xf-list-type="ul">Deathjump Spider: Alongside the needlefangs, this is widely regarded as the most "out-of-line" low level creature. An At-Will attack that allows 6 squares of shift, 3d6+3 damage, slowed, and ongoing 5 damage. That's average 20+ damage per hit for a 4th level skirmisher, which is beating many 10th level brutes.</li> <li data-xf-list-type="ul">Wraith: As a player and a DM-of-players, I know that we'd all be happier to face specters than wraiths. Specters have a good (rechargeable) area attack, but at least you can kill them. Wraiths have the capability of dishing out high damage (+10 vs Reflex, 2d6+4 damage, vs flanked or unaware targets) and they have the triple whammy of Insubstantial-Weaken-Regeneration. Unless the party features strong divine characters, a low level group facing more than 1 wraith is in for a world of hurt.</li> </ul><p>Most of the creatures on your "Too High" list are certainly tough opponents, but I'd only hesitate to use the needlefangs (in addition to the two listed above).</p></blockquote><p></p>
[QUOTE="Lancelot, post: 4929611, member: 30022"] Some random thoughts... Rated as Low, but aren't actually Low: [LIST] [*]Human Bandit: 1d8+1 + 1d6 sneak is decent for a 2nd level skirmisher. They'll likely have a flanker, and have an encounter ability that dazes a target even if they're acting individually. I've seen a group of these tear up a party pretty bad. [*]Gray Wolf: Generally fight in packs, which means PCs end up prone frequently (flanked = prone on a hit). That means subsequent attacks are +9 vs AC, 2d6+2 damage. If three wolves focus on a single PC, they could easily take 20-30 damage in a single round, from 2nd level skirmishers. [*]Magma Claw: On the margin, but I don't think 2d6+4 is too shabby for a 4th level brute. Especially as they have an alternate Reflex attack mode. [/LIST] Not rated as High, but absolutely should be: [LIST] [*]Deathjump Spider: Alongside the needlefangs, this is widely regarded as the most "out-of-line" low level creature. An At-Will attack that allows 6 squares of shift, 3d6+3 damage, slowed, and ongoing 5 damage. That's average 20+ damage per hit for a 4th level skirmisher, which is beating many 10th level brutes. [*]Wraith: As a player and a DM-of-players, I know that we'd all be happier to face specters than wraiths. Specters have a good (rechargeable) area attack, but at least you can kill them. Wraiths have the capability of dishing out high damage (+10 vs Reflex, 2d6+4 damage, vs flanked or unaware targets) and they have the triple whammy of Insubstantial-Weaken-Regeneration. Unless the party features strong divine characters, a low level group facing more than 1 wraith is in for a world of hurt. [/LIST] Most of the creatures on your "Too High" list are certainly tough opponents, but I'd only hesitate to use the needlefangs (in addition to the two listed above). [/QUOTE]
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Sanity Checking some Monster Damages
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