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General Tabletop Discussion
*Pathfinder & Starfinder
Sanity Checking some Monster Damages
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<blockquote data-quote="Markn" data-source="post: 4929836" data-attributes="member: 21827"><p>I think this sentence has real merit but my guess (and i could be wrong) is that you will find that most monsters will do proper damage to the classes that are scraping the bottom in terms of HPs/level, which then puts the high HP classess way out of wack. </p><p></p><p>Again, I think the variable is the number of monsters. If 5 hit the tank, its fine, if 5 hit the wizard, splat. Either way, its not fun in 4e to gang up on 1 player. Its far more fun to split damage up but I think therein lies the issue. Split damage is a resource waster and is low threat.</p><p></p><p>One other things is, I would assume most DM's that use same multiple creature types that act on the same initiative point still treat them as seperate initiatives. That is, if 3 deathjump spiders all go on init point 20 and the first two knock down the PC, the 3rd isn't necessarily forced to attack the downed PC. It can decide at that point. Playing this way keeps the death threat level low, while the other way inflates that level quite a bit and means that dice play a much larger role in character deaths. I only point this out due to Lancelot's deathjump example and your rebuttal that based on a crit the PC is more likely to live, which by the way, I completely agree with you on.</p></blockquote><p></p>
[QUOTE="Markn, post: 4929836, member: 21827"] I think this sentence has real merit but my guess (and i could be wrong) is that you will find that most monsters will do proper damage to the classes that are scraping the bottom in terms of HPs/level, which then puts the high HP classess way out of wack. Again, I think the variable is the number of monsters. If 5 hit the tank, its fine, if 5 hit the wizard, splat. Either way, its not fun in 4e to gang up on 1 player. Its far more fun to split damage up but I think therein lies the issue. Split damage is a resource waster and is low threat. One other things is, I would assume most DM's that use same multiple creature types that act on the same initiative point still treat them as seperate initiatives. That is, if 3 deathjump spiders all go on init point 20 and the first two knock down the PC, the 3rd isn't necessarily forced to attack the downed PC. It can decide at that point. Playing this way keeps the death threat level low, while the other way inflates that level quite a bit and means that dice play a much larger role in character deaths. I only point this out due to Lancelot's deathjump example and your rebuttal that based on a crit the PC is more likely to live, which by the way, I completely agree with you on. [/QUOTE]
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Sanity Checking some Monster Damages
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