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General Tabletop Discussion
*Pathfinder & Starfinder
Sanity Checking some Monster Damages
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<blockquote data-quote="Elric" data-source="post: 4957567" data-attributes="member: 1139"><p>Nice work. Storm Gorgons are a specific example of the general phenomenon that creatures with Auras would often be (much) too strong if their Auras stacked. This is a problem, because it means that a single creature with an Aura is stronger than it should be, even if an encounter with five of them wouldn't be noticeably harder than it should be (because of the lack of stacking). </p><p></p><p>The Storm Gorgon's aura affects allies as well, which makes it hard to avoid using a bunch of creatures with non-stacking auras in the same encounter (since its natural allies, the Storm Giants/Titans, have auras as well). </p><p></p><p>Another example: the Bloodfire Harpy (L9 soldier) has: Burning Song (Fire) aura 20; enemies within the aura at the start of their turns take 5 fire damage (deafened creatures are immune). Aura 20 means it should hit every pc every round of combat after the first and many on the first as well. If it lives 3 rounds against a party of 5, that's 75 damage already, not counting its attack actions. It's spread out damage, but still too much. </p><p></p><p>The Mad Wraith probably has the nastiest aura in the MM: any "killer encounter" for high level characters could be made more difficult without adding significant exp cost simply by adding a few Mad Wraiths to keep the players peretually dazed. Who cares if they're level 20 characters and the Mad Wraiths can't hit them!</p></blockquote><p></p>
[QUOTE="Elric, post: 4957567, member: 1139"] Nice work. Storm Gorgons are a specific example of the general phenomenon that creatures with Auras would often be (much) too strong if their Auras stacked. This is a problem, because it means that a single creature with an Aura is stronger than it should be, even if an encounter with five of them wouldn't be noticeably harder than it should be (because of the lack of stacking). The Storm Gorgon's aura affects allies as well, which makes it hard to avoid using a bunch of creatures with non-stacking auras in the same encounter (since its natural allies, the Storm Giants/Titans, have auras as well). Another example: the Bloodfire Harpy (L9 soldier) has: Burning Song (Fire) aura 20; enemies within the aura at the start of their turns take 5 fire damage (deafened creatures are immune). Aura 20 means it should hit every pc every round of combat after the first and many on the first as well. If it lives 3 rounds against a party of 5, that's 75 damage already, not counting its attack actions. It's spread out damage, but still too much. The Mad Wraith probably has the nastiest aura in the MM: any "killer encounter" for high level characters could be made more difficult without adding significant exp cost simply by adding a few Mad Wraiths to keep the players peretually dazed. Who cares if they're level 20 characters and the Mad Wraiths can't hit them! [/QUOTE]
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Sanity Checking some Monster Damages
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