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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sanity Checking some Monster Damages
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<blockquote data-quote="keterys" data-source="post: 4957579" data-attributes="member: 43019"><p>Yeah, the Bloodfire Harpy can do immense overall damage... fairly slowly. Though they're a bit harmed by resistance to fire needless to say <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here's the Mad Wraith I'd done up:</p><p><img src="http://www.random-mayhem.com/keith/4e/MadWraithKR.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Aura changed to trigger on ending a turn and still lasting until start of turn, which completely changes the dynamic. The touch of chaos no longer has the ability to trigger OAs from the target's movement. Changed the -2 to Will Defense to match the vulnerability, which also helped to keep a bit of fear to the creature while keepings its numbers still quite tame. Plus the usual defense tweaking.</p><p></p><p>On the SS itself, I've done the initial data entry on 20 levels of monster and figured out most of the requirements and such. Like I have a spot where you can specify factors for area effects and ongoing damage, so you can count area effect damage as less valuable and reduce or increase the value of ongoing damage depending on how easy it is for you to group to make saves and such. Today I put together the formulae I needed for figuring out damage with resistance, so that I can have additional sheets with resistance of 5, 10, and 15. So, progressing along slowly and steadily.</p><p></p><p>Amusingly I've found about two dozen required errata for either the Monster Manual or the Compendium entries so far.</p></blockquote><p></p>
[QUOTE="keterys, post: 4957579, member: 43019"] Yeah, the Bloodfire Harpy can do immense overall damage... fairly slowly. Though they're a bit harmed by resistance to fire needless to say :) Here's the Mad Wraith I'd done up: [IMG]http://www.random-mayhem.com/keith/4e/MadWraithKR.jpg[/IMG] Aura changed to trigger on ending a turn and still lasting until start of turn, which completely changes the dynamic. The touch of chaos no longer has the ability to trigger OAs from the target's movement. Changed the -2 to Will Defense to match the vulnerability, which also helped to keep a bit of fear to the creature while keepings its numbers still quite tame. Plus the usual defense tweaking. On the SS itself, I've done the initial data entry on 20 levels of monster and figured out most of the requirements and such. Like I have a spot where you can specify factors for area effects and ongoing damage, so you can count area effect damage as less valuable and reduce or increase the value of ongoing damage depending on how easy it is for you to group to make saves and such. Today I put together the formulae I needed for figuring out damage with resistance, so that I can have additional sheets with resistance of 5, 10, and 15. So, progressing along slowly and steadily. Amusingly I've found about two dozen required errata for either the Monster Manual or the Compendium entries so far. [/QUOTE]
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Sanity Checking some Monster Damages
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