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Sanity Checking some Monster Damages
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<blockquote data-quote="Trebor62" data-source="post: 4957630" data-attributes="member: 71781"><p>Glowstones (AV) will nerf the Mad Wraith aura if the party has them in there inventory.</p><p> </p><p>Glowstones create a zone of light and radiant damage to undead until the end of the encounter. Radiant damage shuts down the Mad Wraiths aura for the turn. The Glowstone damages undead entering the zone or starting there turn there.</p><p> </p><p>I made sure my second party found some glowstones as treasure prior to the Mad Wraiths in Scales of WAR. With those they created a safety zone for themselves that made it impossible for the Wraith to use its Aura on them.</p><p> </p><p>Also there is an Wotc article from one of there DM's running Scales or War and how he had to really nerf the Wraiths behind the screen during the encounter to avoid a TPK.</p></blockquote><p></p>
[QUOTE="Trebor62, post: 4957630, member: 71781"] Glowstones (AV) will nerf the Mad Wraith aura if the party has them in there inventory. Glowstones create a zone of light and radiant damage to undead until the end of the encounter. Radiant damage shuts down the Mad Wraiths aura for the turn. The Glowstone damages undead entering the zone or starting there turn there. I made sure my second party found some glowstones as treasure prior to the Mad Wraiths in Scales of WAR. With those they created a safety zone for themselves that made it impossible for the Wraith to use its Aura on them. Also there is an Wotc article from one of there DM's running Scales or War and how he had to really nerf the Wraiths behind the screen during the encounter to avoid a TPK. [/QUOTE]
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Community
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Sanity Checking some Monster Damages
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