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Sanity in 4e
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<blockquote data-quote="Aspect of Veles" data-source="post: 5443435" data-attributes="member: 79605"><p>I've been debating this subject myself, and have been leaning towards a very simple solution, since that's ussually what works for my players. </p><p> </p><p>My plan is to determine a sanity score in a way similar to hit points, and then require saving throws versus fear against particularly terrifying creatures. Players would then lose sanity points (sometimes even if they passed the save, much like in CoC) and possibly take other effects based on the nature of the creature/vision/event. If a character ever reached zero sanity the character would be assigned a type of insanity associated with the trigger which broke their sanity. Recovering from insanity (which should definitely be possible in a game as based on super-human heroics as 4E, in my opinion) would require a skill challenge taking place over a period of weeks or months, or perhaps even years!</p><p> </p><p>I haven't actually had the time to figure out specifics, but I have notes floating around and a genral idea.</p></blockquote><p></p>
[QUOTE="Aspect of Veles, post: 5443435, member: 79605"] I've been debating this subject myself, and have been leaning towards a very simple solution, since that's ussually what works for my players. My plan is to determine a sanity score in a way similar to hit points, and then require saving throws versus fear against particularly terrifying creatures. Players would then lose sanity points (sometimes even if they passed the save, much like in CoC) and possibly take other effects based on the nature of the creature/vision/event. If a character ever reached zero sanity the character would be assigned a type of insanity associated with the trigger which broke their sanity. Recovering from insanity (which should definitely be possible in a game as based on super-human heroics as 4E, in my opinion) would require a skill challenge taking place over a period of weeks or months, or perhaps even years! I haven't actually had the time to figure out specifics, but I have notes floating around and a genral idea. [/QUOTE]
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