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Sanity rules in D&D - your views?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1426285" data-attributes="member: 6398"><p>Currently, I'm using a slightly modified version of the sanity rules that are the focus of <em>Book of Broken Dreams</em> (Bloodstone Press). I'm likely going to stick with it, although there are some modifications I'm considering based on in-game events, and I've yet to examine the UA version (my copy should <em>finally</em> get here in the next day or two... Thing's taking for-ev-er...) but will do so to see if there's anything I want to add.</p><p> </p><p>One thing I didn't like about the rules in Cthulu (or, that is, the rules-variant it includes for using Insanity in D&D) is that mundane things (orcs, goblins, bugbears, etc.) cause Sanity Damage, which only makes sense if these things are exceptionally rare and alien to the PCs (example: "You see a horde of kobolds... Make a Will save."). Otherwise, it's a sound system (I just couldn't include it in my game over that trickly OGL deal...).</p><p> </p><p>I haven't had any actual cases of PC insanity yet, although a few have gone into "Shell-Shock" after being heavily wounded on occassion, one of them being in a zombie-state for about a week of game time and another on a severe paranoia kick (originally determined to be a 3-4 hour event, but ended after another PC knocked him out cold with a large plank). At the same time, I don't go as heavy as Cthulu does; While insanity is a "real possibility" in my game, it's not an over-riding theme like it is in CoC, and thus is more like a looming threat that may never actually appear rather than an eventual and unavoidable occurance.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1426285, member: 6398"] Currently, I'm using a slightly modified version of the sanity rules that are the focus of [i]Book of Broken Dreams[/i] (Bloodstone Press). I'm likely going to stick with it, although there are some modifications I'm considering based on in-game events, and I've yet to examine the UA version (my copy should [i]finally[/i] get here in the next day or two... Thing's taking for-ev-er...) but will do so to see if there's anything I want to add. One thing I didn't like about the rules in Cthulu (or, that is, the rules-variant it includes for using Insanity in D&D) is that mundane things (orcs, goblins, bugbears, etc.) cause Sanity Damage, which only makes sense if these things are exceptionally rare and alien to the PCs (example: "You see a horde of kobolds... Make a Will save."). Otherwise, it's a sound system (I just couldn't include it in my game over that trickly OGL deal...). I haven't had any actual cases of PC insanity yet, although a few have gone into "Shell-Shock" after being heavily wounded on occassion, one of them being in a zombie-state for about a week of game time and another on a severe paranoia kick (originally determined to be a 3-4 hour event, but ended after another PC knocked him out cold with a large plank). At the same time, I don't go as heavy as Cthulu does; While insanity is a "real possibility" in my game, it's not an over-riding theme like it is in CoC, and thus is more like a looming threat that may never actually appear rather than an eventual and unavoidable occurance. [/QUOTE]
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