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Sanity rules in D&D - your views?
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<blockquote data-quote="The Serge" data-source="post: 1426931" data-attributes="member: 4049"><p>As some already mentioned, I would use Sanity only for certain creature, primarily undead, outsiders, some aberrations, and some elementals (perhaps a few fey). And, for the lower ranking kinds, eventually PCs would stop worrying about encountering them... particularly as they encounter more fearsome beings. Others, like pit fiends and balors, would effect PCs until they were at least 23rd level because of the might in CE or LE they represent.</p><p></p><p>Still, there would be exceptions and circumstances. A vampire wouldn't necessarily cause Insanity just because you find out you're dealing with one. However, walking in a vampire sucking the life from a friend of yours (or even a complete stranger) would be enough to take a Sanity hit.</p><p></p><p>Also, I think that certain kinds of insanity are prone to come from certain kinds of creatures. Someone willfully <em>gating</em> a balor is likely already CE; he would suffer the full brunt of the mind-numbing presence, but in a manner condusive to his alignment (like he'd become even more of a psychopath than before). Contrastly, someone summoning a pit fiend would likely become obsessive/compulsive. Someone encountering a pit fiend would likely become bipolar (almost the antithesis of a structured mind) in order to offset the mental pain of the encounter (that of brutal, horrific tyranny).</p><p></p><p>However, considering the nature of my games and the darkness inherent in them already, my players won't let me incorporate Sanity into the rules... Not yet anyway... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="The Serge, post: 1426931, member: 4049"] As some already mentioned, I would use Sanity only for certain creature, primarily undead, outsiders, some aberrations, and some elementals (perhaps a few fey). And, for the lower ranking kinds, eventually PCs would stop worrying about encountering them... particularly as they encounter more fearsome beings. Others, like pit fiends and balors, would effect PCs until they were at least 23rd level because of the might in CE or LE they represent. Still, there would be exceptions and circumstances. A vampire wouldn't necessarily cause Insanity just because you find out you're dealing with one. However, walking in a vampire sucking the life from a friend of yours (or even a complete stranger) would be enough to take a Sanity hit. Also, I think that certain kinds of insanity are prone to come from certain kinds of creatures. Someone willfully [i]gating[/i] a balor is likely already CE; he would suffer the full brunt of the mind-numbing presence, but in a manner condusive to his alignment (like he'd become even more of a psychopath than before). Contrastly, someone summoning a pit fiend would likely become obsessive/compulsive. Someone encountering a pit fiend would likely become bipolar (almost the antithesis of a structured mind) in order to offset the mental pain of the encounter (that of brutal, horrific tyranny). However, considering the nature of my games and the darkness inherent in them already, my players won't let me incorporate Sanity into the rules... Not yet anyway... :] [/QUOTE]
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