Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Sanity rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5460669" data-attributes="member: 4937"><p>I've had pretty good luck with the Ravenloft 3.e rules for fear/horror/insanity.</p><p></p><p>Granted, there are some things that are worth tweaking (duration of minor fear effects for example is IMO too long), but all and all they are pretty solid and well thought out. They are unlikely to produce really awkward results in my experience, and they tie directly into existing mechanics so you don't have to worry to much about balance. And you can decide how often to use them and how much of a threat to make them. For example, against low level threats its rare to run into anything with more than about DC 10, and since you don't get a truly significant effect unless you fail by more than 5 its easy to use low DC checks to tie setting color to the mechanics without leaving the players to paranoid to investigate.</p><p></p><p>And if you are worried about san checks being awkward and distracting, simply throw them yourself and report the results to the players.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5460669, member: 4937"] I've had pretty good luck with the Ravenloft 3.e rules for fear/horror/insanity. Granted, there are some things that are worth tweaking (duration of minor fear effects for example is IMO too long), but all and all they are pretty solid and well thought out. They are unlikely to produce really awkward results in my experience, and they tie directly into existing mechanics so you don't have to worry to much about balance. And you can decide how often to use them and how much of a threat to make them. For example, against low level threats its rare to run into anything with more than about DC 10, and since you don't get a truly significant effect unless you fail by more than 5 its easy to use low DC checks to tie setting color to the mechanics without leaving the players to paranoid to investigate. And if you are worried about san checks being awkward and distracting, simply throw them yourself and report the results to the players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Sanity rules
Top