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SANTIAGO Playtest Document #1: The Engineer [Character Class]
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<blockquote data-quote="LightPhoenix" data-source="post: 5516620" data-attributes="member: 115"><p>I haven't had time to fully digest it, and I'm a little tired, but I have a couple of quick notes.</p><p></p><p>What is the mechanical concept behind the class? You list it as a Tech Controller, but it reads as a Leader with a dash of Controller mixed in. You state in the class summary it is a Cleric build (scrap that line either way). The Cleric is really more of a Leader/Striker than a Leader/Controller (like the Bard or Artificer). So I guess I'm a little confused as to what the mechanical goal is here.</p><p></p><p>You've named the Vocations after engineering disciplines (ie, Chemical Engineering), however in the powers you refer to the riders as shortened names (ie, Chemist). You should pick one or the other and be consistent, even though the intent seems clear. This is <em>especially</em> the case with Computer Engineering/Programmer, which is also the name of a class ability. My recommendation is to go with the full title versus the shortened form. This is more consistent with existing products. Plus, as an engineer myself, I would never (for example) identify as a medic versus a medical engineer - they are two <em>very</em> different things.</p><p></p><p>I think as written the Engineer is a good candidate for a Warlock-style "gain this power and one other" approach. I understand the desire to maintain choice, but thematically it seems silly if you don't have an at-will that matches your vocation, especially given the description of an engineer as an "expert."</p><p><em></em></p><p><em>Automated Attack Matrix</em> should probably get a good hard looking at. As written, it's confusing and overpowered. What is the purpose of the power? Honestly, it's not really suitable for a controller or leader at all; it practically screams striker. I'd just scrap the whole power myself.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 5516620, member: 115"] I haven't had time to fully digest it, and I'm a little tired, but I have a couple of quick notes. What is the mechanical concept behind the class? You list it as a Tech Controller, but it reads as a Leader with a dash of Controller mixed in. You state in the class summary it is a Cleric build (scrap that line either way). The Cleric is really more of a Leader/Striker than a Leader/Controller (like the Bard or Artificer). So I guess I'm a little confused as to what the mechanical goal is here. You've named the Vocations after engineering disciplines (ie, Chemical Engineering), however in the powers you refer to the riders as shortened names (ie, Chemist). You should pick one or the other and be consistent, even though the intent seems clear. This is [I]especially[/I] the case with Computer Engineering/Programmer, which is also the name of a class ability. My recommendation is to go with the full title versus the shortened form. This is more consistent with existing products. Plus, as an engineer myself, I would never (for example) identify as a medic versus a medical engineer - they are two [I]very[/I] different things. I think as written the Engineer is a good candidate for a Warlock-style "gain this power and one other" approach. I understand the desire to maintain choice, but thematically it seems silly if you don't have an at-will that matches your vocation, especially given the description of an engineer as an "expert." [I] Automated Attack Matrix[/I] should probably get a good hard looking at. As written, it's confusing and overpowered. What is the purpose of the power? Honestly, it's not really suitable for a controller or leader at all; it practically screams striker. I'd just scrap the whole power myself. [/QUOTE]
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