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SANTIAGO Playtest Document #1: The Engineer [Character Class]
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<blockquote data-quote="LightPhoenix" data-source="post: 5516984" data-attributes="member: 115"><p>I think there's really two ways to go here.</p><p></p><p>The first is to rename the class itself to something like Scientist, with the vocations being Chemist, Medic, Engineer (for mechanical), and Programmer (personally, I like Hacker, but eh). To me, that meshes better with the idea of the class being about specialized disciplines in the sciences and engineering.</p><p></p><p>The second is to not worry about the terminology as much; I don't think it's a big deal if the medical engineer is a medic. I was more going for flavor reasons to keep the rider indications as Medical Engineer. The important thing being the consistency; whatever the vocations are named is how they should be indicated in the power riders.</p><p></p><p>That's the impression I was getting of the power. I think the concept is neat, but I'm unsure as to how to translate it into an at-will. Right now I'm thinking something along the lines of the new <em>Magic Missile</em>. If you don't mind me spit-balling here, I'd do something like this:</p><p></p><p>[sblock]</p><p><strong>Automated Attack Matrix</strong></p><p>Engineer Attack 1 * Tech, Weapon</p><p>Move Action; At-Will</p><p>Ranged Weapon</p><p></p><p><em>Effect:</em> Move up to your speed. At any point during the move, make the following attack.</p><p><em> Target: </em>One creature</p><p> Level 21: One or two creatures.</p><p> <em>Attack</em>: Wisdom vs. AC</p><p> <em>Hit:</em> Wisdom modifier damage.</p><p>[/sblock]</p><p></p><p>This is based off the new <em>Magic Missile</em>. It maintains the mobility aspect of the power by re-typing it as a move action. This gets rid of the awkward action interactions (using a non-free/no action during an another action). The reduced damage brings it in line with a non-standard at-will attack while adding a bit more controller flavor to it (takes out minions). At higher levels it targets more enemies, increasing the controller aspect. It allows the player to take a standard action attack, keeping the automated attack flavor.</p><p></p><p>[EDIT 2]</p><p>I've written up my details thoughts on the Heroic Tier powers. It's a bit too extensive for a forum post, so I'm including them as an attachment. I've done my best to provide explanation and justification for the comments where I thought changes were necessary.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 5516984, member: 115"] I think there's really two ways to go here. The first is to rename the class itself to something like Scientist, with the vocations being Chemist, Medic, Engineer (for mechanical), and Programmer (personally, I like Hacker, but eh). To me, that meshes better with the idea of the class being about specialized disciplines in the sciences and engineering. The second is to not worry about the terminology as much; I don't think it's a big deal if the medical engineer is a medic. I was more going for flavor reasons to keep the rider indications as Medical Engineer. The important thing being the consistency; whatever the vocations are named is how they should be indicated in the power riders. That's the impression I was getting of the power. I think the concept is neat, but I'm unsure as to how to translate it into an at-will. Right now I'm thinking something along the lines of the new [I]Magic Missile[/I]. If you don't mind me spit-balling here, I'd do something like this: [sblock] [B]Automated Attack Matrix[/B] Engineer Attack 1 * Tech, Weapon Move Action; At-Will Ranged Weapon [I]Effect:[/I] Move up to your speed. At any point during the move, make the following attack. [I] Target: [/I]One creature Level 21: One or two creatures. [I]Attack[/I]: Wisdom vs. AC [I]Hit:[/I] Wisdom modifier damage. [/sblock] This is based off the new [I]Magic Missile[/I]. It maintains the mobility aspect of the power by re-typing it as a move action. This gets rid of the awkward action interactions (using a non-free/no action during an another action). The reduced damage brings it in line with a non-standard at-will attack while adding a bit more controller flavor to it (takes out minions). At higher levels it targets more enemies, increasing the controller aspect. It allows the player to take a standard action attack, keeping the automated attack flavor. [EDIT 2] I've written up my details thoughts on the Heroic Tier powers. It's a bit too extensive for a forum post, so I'm including them as an attachment. I've done my best to provide explanation and justification for the comments where I thought changes were necessary. [/QUOTE]
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