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SANTIAGO Playtest Document #1: The Engineer [Character Class]
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<blockquote data-quote="Kelvor Ravenstar" data-source="post: 5525847" data-attributes="member: 33291"><p>I think this class is clearly a Leader, and is written as such, except for the hit points. It even has several armor proficiencies, which is more than any D&D controller has ever received. It hit points are actually really low, I would never use any of the Melee weapon versions of any of its powers without being forced to by monsters getting past my defender with those hit points.</p><p>I can understand what you're going for with making the Engineer a controller, but it lacks controller features, and has leader features instead.</p><p>1. It has the typical spend a surge +1d6 hit points 2/encounter power. This is the prime feature of a leader in D&D, they all have it in some form or other. </p><p>2. Controllers do area of effect attacks and kill minions. Apart from that one at-will that can be used as part of a move, none of their basic powers make them any better at killing minions, that I can see. I admit I did not read each and every power carefully, but I make it a habit to go through at-wills for each new class write-up.</p><p>3. When controllers aren't doing area of effect attacks to slaughter minions, they are putting status effects on their enemies. I counted two instances of dazed, and two or three immobilized. The number of status effects wasn't out of line with a leader like a cleric, and could have been much better for a controller.</p><p></p><p>You've got a good leader here, with some bits of controller (like the riders on the medkits), or a not very good controller with a lot of leader. Just reclassify it as a leader and fix the hit points and its mostly done. I would hazard a guess that it was made a controller because you didn't have a tec controller yet and you felt you needed one. But its weakening a good class from the way I believe it was written.</p><p></p><p>I don't particularly like how the powers scale as you level, but that's a design decision, and it probably saves you a lot of work. I'd prefer the new powers for every level.</p></blockquote><p></p>
[QUOTE="Kelvor Ravenstar, post: 5525847, member: 33291"] I think this class is clearly a Leader, and is written as such, except for the hit points. It even has several armor proficiencies, which is more than any D&D controller has ever received. It hit points are actually really low, I would never use any of the Melee weapon versions of any of its powers without being forced to by monsters getting past my defender with those hit points. I can understand what you're going for with making the Engineer a controller, but it lacks controller features, and has leader features instead. 1. It has the typical spend a surge +1d6 hit points 2/encounter power. This is the prime feature of a leader in D&D, they all have it in some form or other. 2. Controllers do area of effect attacks and kill minions. Apart from that one at-will that can be used as part of a move, none of their basic powers make them any better at killing minions, that I can see. I admit I did not read each and every power carefully, but I make it a habit to go through at-wills for each new class write-up. 3. When controllers aren't doing area of effect attacks to slaughter minions, they are putting status effects on their enemies. I counted two instances of dazed, and two or three immobilized. The number of status effects wasn't out of line with a leader like a cleric, and could have been much better for a controller. You've got a good leader here, with some bits of controller (like the riders on the medkits), or a not very good controller with a lot of leader. Just reclassify it as a leader and fix the hit points and its mostly done. I would hazard a guess that it was made a controller because you didn't have a tec controller yet and you felt you needed one. But its weakening a good class from the way I believe it was written. I don't particularly like how the powers scale as you level, but that's a design decision, and it probably saves you a lot of work. I'd prefer the new powers for every level. [/QUOTE]
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