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Sa'Relka: thri-kreen NPC, overly complicated
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5352112" data-attributes="member: 1165"><p>Sa'Relka was a character in the 2e Dark Sun book, Thri-Kreen of Athas. She was a 5th-level earth cleric, multiclassed as a 5th-level fighter.</p><p></p><p>The end of the book contained an adventure, and suggested either using her (and two other thri-kreen characters) as pre-generated PCs, or using them as NPCs. (The authors assumed the PCs would all be thri-kreen, which would have been kind of odd given the race/class restrictions.)</p><p></p><p>Anyway, I statted her up, using some rules for the Animist Shaman and the Elemental Priest theme. Unfortunately, she doesn't fit onto a 4 x 6 inch card. I also wonder if she has too many abilities for a heroic tier monster. This is in part because I wanted to make her "true" to being a thri-kreen.</p><p></p><p>She's 6th-level because:</p><p>1) When converting a 2e multiclassed character, you take the highest level (in this case 5th) and add 1/3rd of each additional class' levels, rounding down (so +1, adding up to 6).</p><p>2) The typical thri-kreen IMC is a 6th-level skirmisher, and I wanted her to be as powerful.</p><p></p><p>Sa'Relka, thri-kreen earth shaman</p><p>Level 6 controller (leader), 250 XP</p><p>HP 69 (bloodied 34)</p><p>AC 20; Fort 18, Ref 17, Will 19</p><p>Initiative +5</p><p>Perception +7, low-light vision</p><p>Immune sleep</p><p>Speed 7</p><p></p><p><strong>Traits</strong></p><p><strong>Deft Dodger:</strong> Sa'Relka gains a +2 bonus to AC against ranged attacks.</p><p></p><p><strong>Standard Actions</strong></p><p><strong>Gythka</strong> Attack: +10 vs AC. Hit: 1d8+4 damage. (basic attack)</p><p><strong>Bite</strong> Attack: +10 vs AC. Hit: 1d6+2 damage.</p><p><strong>Mantis Attack</strong> * At-Will.</p><p>Sa'Relka makes one gythka and one bite attack.</p><p><strong>Haunting Spirits</strong> (fear, primal, psychic) * At-Will.</p><p>Attack: Ranged 5. +8 vs Will. Hit: 2d6+7 psychic damage, and the target grants combat advantage until the end of Sa'Relka's turn.</p><p><strong>Spirit of Athas</strong> (primal, spirit) * Recharge 5.</p><p>Sa'Relka dismisses her elemental spirit and makes the following melee 1 attack from the spirit's square:</p><p>Attack: +8 vs Reflex. Hit: 2d6+10 damage, and the target takes a -2 penalty to attack rolls and all defenses until the end of Sa'Relka's next turn.</p><p></p><p><strong>Move Actions</strong></p><p><strong>Mantis Jump</strong> * Recharge 4.</p><p>Sa'Relka jumps 10 squares. This movement does not provoke opportunity attacks.</p><p></p><p><strong>Minor Actions</strong></p><p><strong>Call Elemental Spirit</strong> (primal, spirit) * At-Will.</p><p>Sa'Relka conjures an elemental spirit in an unoccupied square within 20. The spirit lasts until Sa'Relka falls unconscious or is dismissed. The spirit occupies 1 square. Eneemies cannot move through the space, but allies can. When Sa'Relka takes a move action, it can also move an equal number of squares. Allies gain a +2 bonus to saving throws while adjacent to the elemental spirit.</p><p><em>Special:</em> Sa'Relka can only have one elemental spirit at a time. Summoning a new spirit automatically dismisses the previous one.</p><p><strong>Healing Spirit</strong> (healing, primal, spirit) * Encounter (x2)</p><p>Sa'Relka dismisses her elemental spirit. An ally adjacent to the spirit may spend a healing surge.</p><p></p><p><strong>Triggered Actions</strong></p><p><strong>Spirit's Wrath</strong> (primal) * At-Will.</p><p>Trigger: An enemy leaves a square adjacent to the elemental spirit without shifting.</p><p>Attack: +8 vs Reflex.</p><p>Hit: 2d6+10 damage and the target grants combat advantage until the end of Sa'Relka's turn.</p><p><strong>Venomous Bite</strong> (poison) * Encounter</p><p>Trigger: Sa'Relka hits an enemy with <em>mantis attack.</em></p><p>Attack (free action): Melee 1 (triggering enemy); +8 vs Fortitude.</p><p>Hit: The target falls prone and is stunned (save ends both).</p><p></p><p><strong>Skills:</strong> Nature +12.</p><p>Str 17 Dex 14 Wis 19</p><p>Con 13 Int 10 Cha 11</p><p></p><p><strong>Alignment</strong> Good</p><p><strong>Languages</strong> Thri-Kreen</p><p><strong>Equipment</strong> Totem, leather harness with backpack, gythka.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5352112, member: 1165"] Sa'Relka was a character in the 2e Dark Sun book, Thri-Kreen of Athas. She was a 5th-level earth cleric, multiclassed as a 5th-level fighter. The end of the book contained an adventure, and suggested either using her (and two other thri-kreen characters) as pre-generated PCs, or using them as NPCs. (The authors assumed the PCs would all be thri-kreen, which would have been kind of odd given the race/class restrictions.) Anyway, I statted her up, using some rules for the Animist Shaman and the Elemental Priest theme. Unfortunately, she doesn't fit onto a 4 x 6 inch card. I also wonder if she has too many abilities for a heroic tier monster. This is in part because I wanted to make her "true" to being a thri-kreen. She's 6th-level because: 1) When converting a 2e multiclassed character, you take the highest level (in this case 5th) and add 1/3rd of each additional class' levels, rounding down (so +1, adding up to 6). 2) The typical thri-kreen IMC is a 6th-level skirmisher, and I wanted her to be as powerful. Sa'Relka, thri-kreen earth shaman Level 6 controller (leader), 250 XP HP 69 (bloodied 34) AC 20; Fort 18, Ref 17, Will 19 Initiative +5 Perception +7, low-light vision Immune sleep Speed 7 [b]Traits[/b] [b]Deft Dodger:[/b] Sa'Relka gains a +2 bonus to AC against ranged attacks. [b]Standard Actions[/b] [b]Gythka[/b] Attack: +10 vs AC. Hit: 1d8+4 damage. (basic attack) [b]Bite[/b] Attack: +10 vs AC. Hit: 1d6+2 damage. [b]Mantis Attack[/b] * At-Will. Sa'Relka makes one gythka and one bite attack. [b]Haunting Spirits[/b] (fear, primal, psychic) * At-Will. Attack: Ranged 5. +8 vs Will. Hit: 2d6+7 psychic damage, and the target grants combat advantage until the end of Sa'Relka's turn. [b]Spirit of Athas[/b] (primal, spirit) * Recharge 5. Sa'Relka dismisses her elemental spirit and makes the following melee 1 attack from the spirit's square: Attack: +8 vs Reflex. Hit: 2d6+10 damage, and the target takes a -2 penalty to attack rolls and all defenses until the end of Sa'Relka's next turn. [b]Move Actions[/b] [b]Mantis Jump[/b] * Recharge 4. Sa'Relka jumps 10 squares. This movement does not provoke opportunity attacks. [b]Minor Actions[/b] [b]Call Elemental Spirit[/b] (primal, spirit) * At-Will. Sa'Relka conjures an elemental spirit in an unoccupied square within 20. The spirit lasts until Sa'Relka falls unconscious or is dismissed. The spirit occupies 1 square. Eneemies cannot move through the space, but allies can. When Sa'Relka takes a move action, it can also move an equal number of squares. Allies gain a +2 bonus to saving throws while adjacent to the elemental spirit. [i]Special:[/i] Sa'Relka can only have one elemental spirit at a time. Summoning a new spirit automatically dismisses the previous one. [b]Healing Spirit[/b] (healing, primal, spirit) * Encounter (x2) Sa'Relka dismisses her elemental spirit. An ally adjacent to the spirit may spend a healing surge. [b]Triggered Actions[/b] [b]Spirit's Wrath[/b] (primal) * At-Will. Trigger: An enemy leaves a square adjacent to the elemental spirit without shifting. Attack: +8 vs Reflex. Hit: 2d6+10 damage and the target grants combat advantage until the end of Sa'Relka's turn. [b]Venomous Bite[/b] (poison) * Encounter Trigger: Sa'Relka hits an enemy with [i]mantis attack.[/i] Attack (free action): Melee 1 (triggering enemy); +8 vs Fortitude. Hit: The target falls prone and is stunned (save ends both). [b]Skills:[/b] Nature +12. Str 17 Dex 14 Wis 19 Con 13 Int 10 Cha 11 [b]Alignment[/b] Good [b]Languages[/b] Thri-Kreen [b]Equipment[/b] Totem, leather harness with backpack, gythka. [/QUOTE]
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Sa'Relka: thri-kreen NPC, overly complicated
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