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<blockquote data-quote="Lord_Gareth" data-source="post: 3209171" data-attributes="member: 48062"><p><img src="http://i126.photobucket.com/albums/p119/Lord_Gareth/packratmage.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[Sblock=Endeca Spellweaver]Endeca Spellweaver</p><p>10 Wizard (55300 xp)</p><p>Arctic Elf female</p><p>Chaotic Good</p><p>Worships Olidamarra (Gotta go with the god of Chaos, sorry ))</p><p>4’2”</p><p>71 lbs</p><p></p><p>Str 6 -2</p><p>Dex 12 +1</p><p>Con 14 +2</p><p>Int 20 +5 (spent both stat points on Int)</p><p>Wis 10 +0</p><p>Cha 14 +2</p><p></p><p>Combat Block</p><p></p><p>H.P. 42</p><p></p><p>Base Attack Bonus: +5</p><p>Initiative: +1</p><p>Armor Class: 13 (+1 dex, +2 deflection)</p><p></p><p>Fortitude +5 (+9 vs Cold, +2 Con, +3 base)</p><p>Reflex +2 (+1 Dex, -2 Trait, +3 base)</p><p>Will +7 (+7 base, +9 vs. Enchantments)</p><p></p><p>Arctic Elf racial traits</p><p>Medium</p><p>Base Speed: 30 feet</p><p>Cold Endurance (+4 Fortitude vs. Cold)</p><p>+2 on Craft (Tailoring) checks</p><p>+2 Listen, Spot</p><p>+2 to saving throws vs. Enchantments </p><p>Immune to magic sleep</p><p>Low-light vision</p><p>+2 to Survival checks made in arctic environments or blizzard conditions</p><p>Elf weapon proficiencies</p><p>Favored Class: Wizard</p><p></p><p>Class Features</p><p>Find Familiar: </p><p>Snuggles, Intellect Devourer familiar</p><p>Small Abberation (psionic) (Snuggles has lost the Evil subtype)</p><p>42 H.P. Snuggles uses his base hit die</p><p>Initiative: +5, Speed 40'</p><p>A.C. 21, Touch 16, Flat-footed 16</p><p>Base attack/Grapple: +4/+1</p><p>Attack: Claw +6 melee, 1d3+1</p><p>Full Attack: 4 Claws +6 melee, 1d3+1</p><p>Special Attacks: Body Thief, Psi-like abilities</p><p>Special Qualities: Immune to fire, Damage Reduction 10/adamantine, Blindsight 60', Power Resistance 23, Resistance to Electricity 15, Vulnerable to Protection from Evil</p><p>Saving Throws: Fortitude +4, Reflex +7, Will +6</p><p>Abilities: Str 13, Dex 21, Con 15, Int 12, Wis 12, Cha 14</p><p>Skills: Bluff +15, Concentration +11 (+15 when manifesting defensively), Hide +14, Listen +14, Move Silently +16</p><p>Feats: Combat Manifestation, Toughness, Up the Walls, Wild Talent</p><p>Alignment: Chaotic Nuetral. Endeca has been teaching Snuggles how to be good.</p><p></p><p>Psi-Like abilities: At Will - Cloud Mind, Compression, Detect Psionics, Ego Whip (2d4, DC 16), Empty Mind, Id Insinuation. 3/day - Body Adjustment (2d12), Intellectual Fortress, Painful Strike. Manifester Level 7th</p><p></p><p>Spells: Endeca casts spells as a tenth-level Wizard</p><p></p><p></p><p>Skills</p><p>Knowledge (Arcana): +20 (13 ranks, +5 Intelligence, +2 Feat)</p><p>Speak Language (including bonus languages from Intelligence and starting languages) Common, Elven, Orc, Sylvan, Terran, Auran, Ignan, Aquan, Undercommon, Infernal, Celestial, Draconic, Abyssal, Dwarven, Gnomish, Halfling, Gnoll, Goblin, Giant, Drow</p><p>Concentration: +15 (13 ranks, +2 Constitution)</p><p>Craft (Tailoring): +22 (13 ranks, +5 Intelligence, +2 Racial, +2 Tools)</p><p>Knowledge (the Planes): +18 (13 ranks, +5 Intelligence)</p><p>Knowledge (Dungeoneering): +18 (13 ranks, +5 Intelligence)</p><p></p><p>Feats</p><p>Scribe Scroll (Wizard bonus feat)</p><p>Collegiate Wizard</p><p>Pack Rat (Trait. People with Pack Rat calculate their carrying capacity as if they had 5 more points of Strength than they really did, but receive a -2 penalty on Reflex saves due to all their junk).</p><p>Improved Familiar</p><p>Sculpt Spell (Wizard bonus feat)</p><p>Spell Focus (conjuration)</p><p>Augument Summoning</p><p>Craft Wonderous Item (Wizard bonus feat)</p><p></p><p>Spells Known (6+Intelligence modifier at first level, an additional 4 at each additional level, plus all 0)</p><p></p><p>1st level spells: Magic Missle, Alarm, Mage Armor, Animate Rope, Charm Person, Tenser’s Floating Disk, Summon Monster 1, Silent Image, Burning Hands, Jump, Expeditious Retreat, Color Spray, Grease, Endure Elements</p><p></p><p>2nd Level spells: Invisiblity, Melf's Acid Arrow, Summon Monster 2, Web, Detect thoughts, Continual Flame, Endeca's Chaos Warp</p><p></p><p>3rd Level spells: Dispel Magic, Fireball, Lightning Bolt, Tongues, Rage, Displacement, Blink, Haste</p><p></p><p>4th Level spells: Stoneskin, Summon Monster 4, Evard's Black Tentacles, Fire Shield, Ice Storm, Shout, Phantasmal Killer, Animate Dead</p><p></p><p>5th Level Spells: Summon Monster 5, Stone Wall, Teleport, Feeblemind, Cone of Cold, Permanency, Baleful Polymorph, Transmute Rock to Mud</p><p></p><p></p><p>Spells Memorized</p><p></p><p>0-level: Prestidigitation(x3), Mending, Message*, Resistance</p><p></p><p>1st level: Magic Missle(x3)*, Animate Rope*, Summon Monster 1</p><p></p><p>2nd Level: Invisibility, Endeca's Chaos Warp(x2), Continual Flame, Detect Thoughts</p><p></p><p>3rd Level: <em>Sculpted</em> Fireball (40' Cone)*, <em>Sculpted</em> Lightning Bolt (20' Ball)*, Blink, Rage</p><p></p><p>4th Level: Stoneskin*, Summon Monster 4*, Shout*, Animate Dead</p><p></p><p>5th Level: Summon Monster 5(x2)*, Feeblemind</p><p></p><p>* = One copy of the spell used. ** would be two, and so forth.</p><p></p><p>Save DC’s</p><p></p><p>0 – 15</p><p>1 – 16</p><p>2 - 17</p><p>3 - 18</p><p>4 - 19</p><p>5 - 20</p><p></p><p>Equipment</p><p>Carrying Capacity: 38 lbs Light, 39-76 Medium, 77-115 heavy</p><p></p><p>Outfit (see picture, self-made, free, doesn’t count against carrying capacity) </p><p>10 Flasks of Alchemist’s Fire (200 G.P.)</p><p>5 Days Trail Rations (1 G.P)</p><p>Bedroll (1 S.P.)</p><p>Silver Holy Symbol (25 G.P.)</p><p>500 feet of Silk Rope (100 G.P.)</p><p>Masterwork Artisan’s Tools (Tailoring) (55 G.P.)</p><p>Spellbook (Waterproof, x3,) (450 G.P.)</p><p>Pen and Ink (8 G.P., 1 S.P.)</p><p>Ring of Protection +2 (8000 G.P)</p><p>Ring of the Ram (50 Charges) (8600 G.P)</p><p>Rod of Wonder (12000 G.P.)</p><p>Boots of the Winterlands (2500 G.P.)</p><p>Deck of Illusions (8100 G.P.)</p><p>Heward's Handy Haversack (2000 G.P.)</p><p>Hat of Disguise (1800 G.P.)</p><p>4635 Gold, 2 Silver</p><p></p><p></p><p></p><p>Junk (She carries them, but they have no use)</p><p></p><p>4 Keys, 1 Tack, Mummified Chicken Wing, Broken Arrow, Dagger Hilt, Copper Ring, Broken Pen, Mint Leaf, Orc Ear (preserved), Halfling Fingerbone, Shed Snake Skin, Half-pound Stone, String (holding it all together). (25 G.P. for the lot)</p><p></p><p>Total Weight: 71 Lbs</p><p></p><p>Current Description</p><p>Endeca is an easygoing lass with a knack for getting others to like her. Her goodnatured charm is infectious and is only aided by her frequent magical mishaps. She has bright pink hair, which she hates absolutely and hides badly under a hood. Her emerald eyes are flecked with gold and she’s almost always smiling. Endeca is a passionate genius, but doesn’t often think things through; the first solution she comes upon, she goes with, usually at the expense of her dignity. Her outfit is self-made from scraps of clothing and is a source of great pride to her, though it’s often hard to see it under all the junk she carries. Endeca is short, barely over four feet, with a light, slender frame that shows how frail she is. </p><p></p><p>Endeca is very trusting, willing to spill her life story to anyone who asks. She doesn’t keep secrets. Endeca is chaotic not because she dislikes order, but because she is entirely too whimsical. She’ll do just about anything on a whim if she thinks no one will get hurt, regardless of other consequences to herself or others, and this puts her at odds with the law. She has an extreme dislike for those who would dominate others for personal gain, but would prefer to show them the error of their ways rather than just blast them. That said, she truly enjoys combat, and will blast away with wild abandon.</p><p></p><p>Background</p><p>Endeca grew up in a frozen community. Early on, she showed a talent for magic and was immediately sent south to the warmer areas to study it. However, she could never focus. Despite being a prodigy, despite being one of the most brilliant people the instructors had ever seen, her grades stayed low and her parents grew frustrated. Finally, in a bid to show others that she was, in fact, worth the bother, she unleashed a great spell that she'd spent months and months designing. The results weren't pretty.</p><p></p><p>Endeca fled the college, believing the instructors would take her magic away, and signed on with an adventuring party. She spent several years with them, and perfected her grand spell. However, in an unfortunate encounter with a very angry lich, the rest of them died. Endeca spent six more years in the lich's dungeon as his experiment. She barely escaped. Somehow, she managed to retain most of her sanity.</p><p></p><p>During her escape, Endeca encountered a small Intellect Devourer, nearly dead. Moved by the thing's desperate struggle to live, she saved it and made it her familiar. She's been teaching Snuggles, as she named it, how to be good. </p><p></p><p>Endeca eventually made it back to the city where she attended college. When this begins, she's hiding out there, still believing herself wanted.</p><p></p><p></p><p><strong>Endeca’s Chaos Warp</strong></p><p>2nd level Sorcerer/Wizard Spell (Universal)</p><p>Casting Time: One Standard Action</p><p>Area: Variable</p><p>Duration: Variable</p><p>Saving Throw: Special</p><p>Spell Resistance: Yes</p><p></p><p>Through means of this spell, the mage opens up a gate to the Weave (like they do when they cast any spell), and then lets the magic run out of control. This produces an effect identical to using a Rod of Wonder. A Wild mage can use her Student of Chaos ability in conjunction with this spell.[/sblock]</p><p></p><p>By the way, how are we working her Deck of Illusions? Do you have a deck on your end that you draw from?</p></blockquote><p></p>
[QUOTE="Lord_Gareth, post: 3209171, member: 48062"] [IMG]http://i126.photobucket.com/albums/p119/Lord_Gareth/packratmage.jpg[/IMG] [Sblock=Endeca Spellweaver]Endeca Spellweaver 10 Wizard (55300 xp) Arctic Elf female Chaotic Good Worships Olidamarra (Gotta go with the god of Chaos, sorry )) 4’2” 71 lbs Str 6 -2 Dex 12 +1 Con 14 +2 Int 20 +5 (spent both stat points on Int) Wis 10 +0 Cha 14 +2 Combat Block H.P. 42 Base Attack Bonus: +5 Initiative: +1 Armor Class: 13 (+1 dex, +2 deflection) Fortitude +5 (+9 vs Cold, +2 Con, +3 base) Reflex +2 (+1 Dex, -2 Trait, +3 base) Will +7 (+7 base, +9 vs. Enchantments) Arctic Elf racial traits Medium Base Speed: 30 feet Cold Endurance (+4 Fortitude vs. Cold) +2 on Craft (Tailoring) checks +2 Listen, Spot +2 to saving throws vs. Enchantments Immune to magic sleep Low-light vision +2 to Survival checks made in arctic environments or blizzard conditions Elf weapon proficiencies Favored Class: Wizard Class Features Find Familiar: Snuggles, Intellect Devourer familiar Small Abberation (psionic) (Snuggles has lost the Evil subtype) 42 H.P. Snuggles uses his base hit die Initiative: +5, Speed 40' A.C. 21, Touch 16, Flat-footed 16 Base attack/Grapple: +4/+1 Attack: Claw +6 melee, 1d3+1 Full Attack: 4 Claws +6 melee, 1d3+1 Special Attacks: Body Thief, Psi-like abilities Special Qualities: Immune to fire, Damage Reduction 10/adamantine, Blindsight 60', Power Resistance 23, Resistance to Electricity 15, Vulnerable to Protection from Evil Saving Throws: Fortitude +4, Reflex +7, Will +6 Abilities: Str 13, Dex 21, Con 15, Int 12, Wis 12, Cha 14 Skills: Bluff +15, Concentration +11 (+15 when manifesting defensively), Hide +14, Listen +14, Move Silently +16 Feats: Combat Manifestation, Toughness, Up the Walls, Wild Talent Alignment: Chaotic Nuetral. Endeca has been teaching Snuggles how to be good. Psi-Like abilities: At Will - Cloud Mind, Compression, Detect Psionics, Ego Whip (2d4, DC 16), Empty Mind, Id Insinuation. 3/day - Body Adjustment (2d12), Intellectual Fortress, Painful Strike. Manifester Level 7th Spells: Endeca casts spells as a tenth-level Wizard Skills Knowledge (Arcana): +20 (13 ranks, +5 Intelligence, +2 Feat) Speak Language (including bonus languages from Intelligence and starting languages) Common, Elven, Orc, Sylvan, Terran, Auran, Ignan, Aquan, Undercommon, Infernal, Celestial, Draconic, Abyssal, Dwarven, Gnomish, Halfling, Gnoll, Goblin, Giant, Drow Concentration: +15 (13 ranks, +2 Constitution) Craft (Tailoring): +22 (13 ranks, +5 Intelligence, +2 Racial, +2 Tools) Knowledge (the Planes): +18 (13 ranks, +5 Intelligence) Knowledge (Dungeoneering): +18 (13 ranks, +5 Intelligence) Feats Scribe Scroll (Wizard bonus feat) Collegiate Wizard Pack Rat (Trait. People with Pack Rat calculate their carrying capacity as if they had 5 more points of Strength than they really did, but receive a -2 penalty on Reflex saves due to all their junk). Improved Familiar Sculpt Spell (Wizard bonus feat) Spell Focus (conjuration) Augument Summoning Craft Wonderous Item (Wizard bonus feat) Spells Known (6+Intelligence modifier at first level, an additional 4 at each additional level, plus all 0) 1st level spells: Magic Missle, Alarm, Mage Armor, Animate Rope, Charm Person, Tenser’s Floating Disk, Summon Monster 1, Silent Image, Burning Hands, Jump, Expeditious Retreat, Color Spray, Grease, Endure Elements 2nd Level spells: Invisiblity, Melf's Acid Arrow, Summon Monster 2, Web, Detect thoughts, Continual Flame, Endeca's Chaos Warp 3rd Level spells: Dispel Magic, Fireball, Lightning Bolt, Tongues, Rage, Displacement, Blink, Haste 4th Level spells: Stoneskin, Summon Monster 4, Evard's Black Tentacles, Fire Shield, Ice Storm, Shout, Phantasmal Killer, Animate Dead 5th Level Spells: Summon Monster 5, Stone Wall, Teleport, Feeblemind, Cone of Cold, Permanency, Baleful Polymorph, Transmute Rock to Mud Spells Memorized 0-level: Prestidigitation(x3), Mending, Message*, Resistance 1st level: Magic Missle(x3)*, Animate Rope*, Summon Monster 1 2nd Level: Invisibility, Endeca's Chaos Warp(x2), Continual Flame, Detect Thoughts 3rd Level: [I]Sculpted[/I] Fireball (40' Cone)*, [I]Sculpted[/I] Lightning Bolt (20' Ball)*, Blink, Rage 4th Level: Stoneskin*, Summon Monster 4*, Shout*, Animate Dead 5th Level: Summon Monster 5(x2)*, Feeblemind * = One copy of the spell used. ** would be two, and so forth. Save DC’s 0 – 15 1 – 16 2 - 17 3 - 18 4 - 19 5 - 20 Equipment Carrying Capacity: 38 lbs Light, 39-76 Medium, 77-115 heavy Outfit (see picture, self-made, free, doesn’t count against carrying capacity) 10 Flasks of Alchemist’s Fire (200 G.P.) 5 Days Trail Rations (1 G.P) Bedroll (1 S.P.) Silver Holy Symbol (25 G.P.) 500 feet of Silk Rope (100 G.P.) Masterwork Artisan’s Tools (Tailoring) (55 G.P.) Spellbook (Waterproof, x3,) (450 G.P.) Pen and Ink (8 G.P., 1 S.P.) Ring of Protection +2 (8000 G.P) Ring of the Ram (50 Charges) (8600 G.P) Rod of Wonder (12000 G.P.) Boots of the Winterlands (2500 G.P.) Deck of Illusions (8100 G.P.) Heward's Handy Haversack (2000 G.P.) Hat of Disguise (1800 G.P.) 4635 Gold, 2 Silver Junk (She carries them, but they have no use) 4 Keys, 1 Tack, Mummified Chicken Wing, Broken Arrow, Dagger Hilt, Copper Ring, Broken Pen, Mint Leaf, Orc Ear (preserved), Halfling Fingerbone, Shed Snake Skin, Half-pound Stone, String (holding it all together). (25 G.P. for the lot) Total Weight: 71 Lbs Current Description Endeca is an easygoing lass with a knack for getting others to like her. Her goodnatured charm is infectious and is only aided by her frequent magical mishaps. She has bright pink hair, which she hates absolutely and hides badly under a hood. Her emerald eyes are flecked with gold and she’s almost always smiling. Endeca is a passionate genius, but doesn’t often think things through; the first solution she comes upon, she goes with, usually at the expense of her dignity. Her outfit is self-made from scraps of clothing and is a source of great pride to her, though it’s often hard to see it under all the junk she carries. Endeca is short, barely over four feet, with a light, slender frame that shows how frail she is. Endeca is very trusting, willing to spill her life story to anyone who asks. She doesn’t keep secrets. Endeca is chaotic not because she dislikes order, but because she is entirely too whimsical. She’ll do just about anything on a whim if she thinks no one will get hurt, regardless of other consequences to herself or others, and this puts her at odds with the law. She has an extreme dislike for those who would dominate others for personal gain, but would prefer to show them the error of their ways rather than just blast them. That said, she truly enjoys combat, and will blast away with wild abandon. Background Endeca grew up in a frozen community. Early on, she showed a talent for magic and was immediately sent south to the warmer areas to study it. However, she could never focus. Despite being a prodigy, despite being one of the most brilliant people the instructors had ever seen, her grades stayed low and her parents grew frustrated. Finally, in a bid to show others that she was, in fact, worth the bother, she unleashed a great spell that she'd spent months and months designing. The results weren't pretty. Endeca fled the college, believing the instructors would take her magic away, and signed on with an adventuring party. She spent several years with them, and perfected her grand spell. However, in an unfortunate encounter with a very angry lich, the rest of them died. Endeca spent six more years in the lich's dungeon as his experiment. She barely escaped. Somehow, she managed to retain most of her sanity. During her escape, Endeca encountered a small Intellect Devourer, nearly dead. Moved by the thing's desperate struggle to live, she saved it and made it her familiar. She's been teaching Snuggles, as she named it, how to be good. Endeca eventually made it back to the city where she attended college. When this begins, she's hiding out there, still believing herself wanted. [B]Endeca’s Chaos Warp[/B] 2nd level Sorcerer/Wizard Spell (Universal) Casting Time: One Standard Action Area: Variable Duration: Variable Saving Throw: Special Spell Resistance: Yes Through means of this spell, the mage opens up a gate to the Weave (like they do when they cast any spell), and then lets the magic run out of control. This produces an effect identical to using a Rod of Wonder. A Wild mage can use her Student of Chaos ability in conjunction with this spell.[/sblock] By the way, how are we working her Deck of Illusions? Do you have a deck on your end that you draw from? [/QUOTE]
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