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<blockquote data-quote="cog_and_taz" data-source="post: 3289265" data-attributes="member: 48063"><p>[SBLOCK=endeca]actually, it's a negative level, not permanent. I'm a nice guy, so I gave you a fort save to ignore it entirely, and a save to remove it later on.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/SBLOCK]</p><p></p><p>As the tremendous shout reverberates throughout the room, glass shatters, wood splinters and plaster flakes as something approaching the entire room cascades all around you and your opponent. Though numrous cuts and bruises now mark its body, it does not seem to care as it raises its fists again and hisses out two words "too late". Again the terrible fists slam into her, and again it saps her life force. As it does this, its wounds seem to heal, infusing its foul life with endeca's own.</p><p></p><p>[SBLOCK]4 damage. make another fort save, DC 14. The others will arrive in 2 rounds, without armor.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="cog_and_taz, post: 3289265, member: 48063"] [SBLOCK=endeca]actually, it's a negative level, not permanent. I'm a nice guy, so I gave you a fort save to ignore it entirely, and a save to remove it later on.:)[/SBLOCK] As the tremendous shout reverberates throughout the room, glass shatters, wood splinters and plaster flakes as something approaching the entire room cascades all around you and your opponent. Though numrous cuts and bruises now mark its body, it does not seem to care as it raises its fists again and hisses out two words "too late". Again the terrible fists slam into her, and again it saps her life force. As it does this, its wounds seem to heal, infusing its foul life with endeca's own. [SBLOCK]4 damage. make another fort save, DC 14. The others will arrive in 2 rounds, without armor.[/SBLOCK] [/QUOTE]
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