Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
sarruth's request(game thread)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ink" data-source="post: 3538814" data-attributes="member: 48069"><p>[sblock=ooc]Til, here is the post from way back. </p><p></p><p>Porthaven</p><p></p><p>--------------------------------------------------------------------------------</p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Two hundred years ago, the coastal town of Porthaven was built on a site that was advantageous for trade but both geologically and meteorologically unstable. A volcano in the nearby mountains threatened to erupt and destroy the town, and earthquakes, tidal waves, and hurricanes were common. But the doughty townsfolk stayed and rebuilt after each disaster, determined to make the town prosper. </span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Via the magic of Khyber Mercane, the harsh windstorms that had previously blown through the valley softened to mild breezes, and the high waves that had battered the shoreline shrank to harmless ripples before reaching the coast. The earthquakes that were once common occurrences no longer shook the land. Even the seasons seemed to even out until the temperatures rarely reached uncomfortable extremes.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">The crews of ships now find the calm waters and friendly people of the city a welcome sight, as do many weary travelers along the coast.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">PORTHAVEN</span></p><p><span style="color: Gray">The city of Porthaven has now enjoyed two years of peace, perfect weather, and is now considered one of the fastest growing city in the land.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Ruler Khyber Mercane, human sorcerer 6</span></p><p><span style="color: Gray">(mayor) Autho: Bergan Regal, human aristocrat 5</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">AL LG; Assets 200,000 gp, 4 warships, 1 large water elemental</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Population 150,000approx ; Mixed (118500 humans, 13500 halflings, 7500 dwarves, 4500 elves, 3000 gnomes, 1500 half-elves, 1400 halforcs 10 drow); Size: 1.4 square miles, or 946 acres.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Others: adept 2 (200), adept 1 (700), aristocrat 4 (2), aristocrat 3 (8), aristocrat 2 (20), aristocrat 1 (70), barbarian 5 (1), barbarian 3 (80), barbarian 2 (120), barbarian 1 (400), bard 13 (1), bard 12 (2), bard 6 (60), bard 3 (1), bard 1 (480), cleric 3 (4), cleric 2 (160), cleric 1 (340), commoner 4 (40), commoner 2 (240), commoner 1 (137,510), druid 5 (1), druid 3 (10), druid 2 (50), druid 1 (100), expert 2 (240), expert 1 (6420), fighter 2 (240), fighter 1 (600), monk 3 (8), monk 2 (200), monk 1 (400), paladin 6 (1), paladin 3 (120), paladin 2 (240), paladin 1 (480), ranger 2 (10), ranger 1 (30), rogue 5 (20), rogue 4 (40), rogue 3 (40), rogue 2 (200), rogue 1 (400), sorcerer 3 (1), sorcerer 2 (240), sorcerer 1 (480), warrior 1 (3040), wizard 3 (120), wizard 2 (240), wizard 1 (480). </span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Important Figures:</span></p><p><span style="color: Gray">Khyber Mercane, human sorcerer 6</span></p><p><span style="color: Gray">Onyx Deathcure, elf fighter 5 </span></p><p><span style="color: Gray">Bardak Firehand, dwarffighter 5</span></p><p><span style="color: Gray">Vonn Stefos, human rogue 5</span></p><p><span style="color: Gray">Sister Mara, human cleric 5</span></p><p><span style="color: Gray">Zax Grierson, human ranger 5</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray"><span style="color: White">Bardak Icehand: Bardak is the town constable and leader of Porthaven’s militia. . More importantly, he oversees the Citadel/Prison Grounds/Barracks of the Companionship (The Citadel serves as Headquarters for the militia contingent assigned in and around the harbor). Aside from the Companionship, he has 200 fighters and 1300 warriors in his service and can call up an additional 7500 members of the local militia with a few hours notice</span>. </span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Bergan Regal: Bergan is the duly elected mayor of Porthaven, but the post may as well be hereditary, since members of his family have served as mayor for almost a hundred years.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Onyx Deathcure: Onyx is the Regal family bodyguard and advisor to the city’s militia. Once an adventurer, Onyx retired early and settled here with his drow wife to raise a family in peace. He has served the Regal family for more than thirty years.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Sister Mara: Sister Mara is the senior cleric of Porthaven. A slender woman about 5 feet 8</span></p><p><span style="color: Gray">inches tall, she has long, flowing blond hair and wears the familiar grey robes of clergy. Over these, she wears silk vestments adorned with the holy symbols of and several hundred odd shapes that resemble interconnecting gears. </span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Vonn Stefos: A former adventurer, Vonn now owns the largest shipping business in Porthaven and as well as over 70 vessels.</span></p><p><span style="color: Gray"></span></p><p><span style="color: Gray">Zax Grierson: Zax comes from a large family, all of whom have taken up the ranger profession. He has fully explored the volcanic tunnels in the nearby mountain ranges, and he often undertakes missions on behalf of the city. </span> </p><p></p><p>There are a couple of other posts about Mem setting out schedules and giving direct orders for rotations of militia and the like. It was quite tedious work and she wasn't sleeping tryin' to keep up. Also there was a post about the obscene amount of torches and other fires lit she ordered lit in and about the Citadel/Prison Grounds/Arena hearth/Barracks of the Companionship. Note that Bardak Icehand is not the Bardak II (who is a non-dwarf nephew) mentioned in the previous post...night time...right ok edit...Es must have lost track of time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> while watching the people burn.[/sblock]</p></blockquote><p></p>
[QUOTE="Ink, post: 3538814, member: 48069"] [sblock=ooc]Til, here is the post from way back. Porthaven -------------------------------------------------------------------------------- [COLOR=Gray] Two hundred years ago, the coastal town of Porthaven was built on a site that was advantageous for trade but both geologically and meteorologically unstable. A volcano in the nearby mountains threatened to erupt and destroy the town, and earthquakes, tidal waves, and hurricanes were common. But the doughty townsfolk stayed and rebuilt after each disaster, determined to make the town prosper. Via the magic of Khyber Mercane, the harsh windstorms that had previously blown through the valley softened to mild breezes, and the high waves that had battered the shoreline shrank to harmless ripples before reaching the coast. The earthquakes that were once common occurrences no longer shook the land. Even the seasons seemed to even out until the temperatures rarely reached uncomfortable extremes. The crews of ships now find the calm waters and friendly people of the city a welcome sight, as do many weary travelers along the coast. PORTHAVEN The city of Porthaven has now enjoyed two years of peace, perfect weather, and is now considered one of the fastest growing city in the land. Ruler Khyber Mercane, human sorcerer 6 (mayor) Autho: Bergan Regal, human aristocrat 5 AL LG; Assets 200,000 gp, 4 warships, 1 large water elemental Population 150,000approx ; Mixed (118500 humans, 13500 halflings, 7500 dwarves, 4500 elves, 3000 gnomes, 1500 half-elves, 1400 halforcs 10 drow); Size: 1.4 square miles, or 946 acres. Others: adept 2 (200), adept 1 (700), aristocrat 4 (2), aristocrat 3 (8), aristocrat 2 (20), aristocrat 1 (70), barbarian 5 (1), barbarian 3 (80), barbarian 2 (120), barbarian 1 (400), bard 13 (1), bard 12 (2), bard 6 (60), bard 3 (1), bard 1 (480), cleric 3 (4), cleric 2 (160), cleric 1 (340), commoner 4 (40), commoner 2 (240), commoner 1 (137,510), druid 5 (1), druid 3 (10), druid 2 (50), druid 1 (100), expert 2 (240), expert 1 (6420), fighter 2 (240), fighter 1 (600), monk 3 (8), monk 2 (200), monk 1 (400), paladin 6 (1), paladin 3 (120), paladin 2 (240), paladin 1 (480), ranger 2 (10), ranger 1 (30), rogue 5 (20), rogue 4 (40), rogue 3 (40), rogue 2 (200), rogue 1 (400), sorcerer 3 (1), sorcerer 2 (240), sorcerer 1 (480), warrior 1 (3040), wizard 3 (120), wizard 2 (240), wizard 1 (480). Important Figures: Khyber Mercane, human sorcerer 6 Onyx Deathcure, elf fighter 5 Bardak Firehand, dwarffighter 5 Vonn Stefos, human rogue 5 Sister Mara, human cleric 5 Zax Grierson, human ranger 5 [COLOR=White]Bardak Icehand: Bardak is the town constable and leader of Porthaven’s militia. . More importantly, he oversees the Citadel/Prison Grounds/Barracks of the Companionship (The Citadel serves as Headquarters for the militia contingent assigned in and around the harbor). Aside from the Companionship, he has 200 fighters and 1300 warriors in his service and can call up an additional 7500 members of the local militia with a few hours notice[/COLOR]. Bergan Regal: Bergan is the duly elected mayor of Porthaven, but the post may as well be hereditary, since members of his family have served as mayor for almost a hundred years. Onyx Deathcure: Onyx is the Regal family bodyguard and advisor to the city’s militia. Once an adventurer, Onyx retired early and settled here with his drow wife to raise a family in peace. He has served the Regal family for more than thirty years. Sister Mara: Sister Mara is the senior cleric of Porthaven. A slender woman about 5 feet 8 inches tall, she has long, flowing blond hair and wears the familiar grey robes of clergy. Over these, she wears silk vestments adorned with the holy symbols of and several hundred odd shapes that resemble interconnecting gears. Vonn Stefos: A former adventurer, Vonn now owns the largest shipping business in Porthaven and as well as over 70 vessels. Zax Grierson: Zax comes from a large family, all of whom have taken up the ranger profession. He has fully explored the volcanic tunnels in the nearby mountain ranges, and he often undertakes missions on behalf of the city. [/COLOR] There are a couple of other posts about Mem setting out schedules and giving direct orders for rotations of militia and the like. It was quite tedious work and she wasn't sleeping tryin' to keep up. Also there was a post about the obscene amount of torches and other fires lit she ordered lit in and about the Citadel/Prison Grounds/Arena hearth/Barracks of the Companionship. Note that Bardak Icehand is not the Bardak II (who is a non-dwarf nephew) mentioned in the previous post...night time...right ok edit...Es must have lost track of time :) while watching the people burn.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
sarruth's request(game thread)
Top