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SAS D20 -- A disappointed view
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<blockquote data-quote="Lizard" data-source="post: 308369" data-attributes="member: 1054"><p>A few quick replies:</p><p>a)I'm well aware of the DMG optional rule; this was noted in the SAS text after all. It's the secondary 'defense roll' which bugs me.</p><p></p><p>b)On speed, flanking, etc -- all I can note is that Champions, generally considered 'the one to beat' in superhero gaming is even more tactically defined than D20. (To the point where you basically need to set aside 3-4 hours for a typical fight scene...)</p><p></p><p>c)If you say your goal was to create the best D20 based superhero game on the market, I have to take you at your word. It is a pity, then, that the impression I take away from the rules was that your goal was to create a D20 game as compatible as possible with the Tri-Stat version of the rules, despite the fact the (presumed) target audience would be people tapped into the D&D 'network', not core tri-stat gamers. (I actually play twice as much tri-stat as D&D; I'm in a Sailor Moon game and a BESM fantasy game, and I run a D&D game. So please don't think I'm approaching this from the perspective of a "There is no system but D20, and Ryan Dancey is its prophet" fanatic.) </p><p></p><p>Of course, the proper reply here would be something along the lines of "We think SAS Tri Stat is the best superhero game out there, therefore, the best D20 superhero game will of course closely resemble it." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>IAE, the marketplace and the fanbase will decide.</p></blockquote><p></p>
[QUOTE="Lizard, post: 308369, member: 1054"] A few quick replies: a)I'm well aware of the DMG optional rule; this was noted in the SAS text after all. It's the secondary 'defense roll' which bugs me. b)On speed, flanking, etc -- all I can note is that Champions, generally considered 'the one to beat' in superhero gaming is even more tactically defined than D20. (To the point where you basically need to set aside 3-4 hours for a typical fight scene...) c)If you say your goal was to create the best D20 based superhero game on the market, I have to take you at your word. It is a pity, then, that the impression I take away from the rules was that your goal was to create a D20 game as compatible as possible with the Tri-Stat version of the rules, despite the fact the (presumed) target audience would be people tapped into the D&D 'network', not core tri-stat gamers. (I actually play twice as much tri-stat as D&D; I'm in a Sailor Moon game and a BESM fantasy game, and I run a D&D game. So please don't think I'm approaching this from the perspective of a "There is no system but D20, and Ryan Dancey is its prophet" fanatic.) Of course, the proper reply here would be something along the lines of "We think SAS Tri Stat is the best superhero game out there, therefore, the best D20 superhero game will of course closely resemble it." :) IAE, the marketplace and the fanbase will decide. [/QUOTE]
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